[6056] | 1 | using HeuristicLab.Core;
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| 2 | using HeuristicLab.Encodings.PermutationEncoding;
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| 3 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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| 4 |
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| 5 | namespace HeuristicLab.Encodings.PermutationEncoding_33.Tests {
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| 6 |
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| 7 |
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| 8 | /// <summary>
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| 9 | ///This is a test class for UniformLikeCrossoverTest and is intended
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| 10 | ///to contain all UniformLikeCrossoverTest Unit Tests
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| 11 | ///</summary>
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| 12 | [TestClass()]
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| 13 | public class UniformLikeCrossoverTest {
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| 14 |
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| 15 |
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| 16 | private TestContext testContextInstance;
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| 17 |
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| 18 | /// <summary>
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| 19 | ///Gets or sets the test context which provides
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| 20 | ///information about and functionality for the current test run.
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| 21 | ///</summary>
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| 22 | public TestContext TestContext {
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| 23 | get {
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| 24 | return testContextInstance;
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| 25 | }
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| 26 | set {
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| 27 | testContextInstance = value;
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| 28 | }
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| 29 | }
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| 30 |
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| 31 | #region Additional test attributes
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| 32 | //
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| 33 | //You can use the following additional attributes as you write your tests:
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| 34 | //
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| 35 | //Use ClassInitialize to run code before running the first test in the class
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| 36 | //[ClassInitialize()]
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| 37 | //public static void MyClassInitialize(TestContext testContext)
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| 38 | //{
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| 39 | //}
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| 40 | //
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| 41 | //Use ClassCleanup to run code after all tests in a class have run
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| 42 | //[ClassCleanup()]
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| 43 | //public static void MyClassCleanup()
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| 44 | //{
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| 45 | //}
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| 46 | //
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| 47 | //Use TestInitialize to run code before running each test
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| 48 | //[TestInitialize()]
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| 49 | //public void MyTestInitialize()
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| 50 | //{
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| 51 | //}
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| 52 | //
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| 53 | //Use TestCleanup to run code after each test has run
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| 54 | //[TestCleanup()]
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| 55 | //public void MyTestCleanup()
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| 56 | //{
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| 57 | //}
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| 58 | //
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| 59 | #endregion
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| 60 |
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| 61 |
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| 62 | /// <summary>
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| 63 | ///A test for Apply
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| 64 | ///</summary>
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| 65 | [TestMethod()]
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| 66 | public void UniformLikeCrossoverApplyTest() {
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| 67 | // test from the paper
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| 68 | IRandom random = new TestRandom(new int[] { 0 }, new double[] { 0.2, 0.7, 0.2, 0.2 }); // TODO: Initialize to an appropriate value
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| 69 | Permutation parent1 = new Permutation(PermutationTypes.Absolute,
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| 70 | new int[] { 3, 2, 0, 7, 5, 4, 1, 6 });
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| 71 | Assert.IsTrue(parent1.Validate());
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| 72 | Permutation parent2 = new Permutation(PermutationTypes.Absolute,
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| 73 | new int[] { 5, 0, 4, 7, 1, 3, 2, 6 });
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| 74 | Assert.IsTrue(parent2.Validate());
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| 75 | Permutation expected = new Permutation(PermutationTypes.Absolute,
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| 76 | new int[] { 3, 0, 4, 7, 5, 2, 1, 6 });
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| 77 | Assert.IsTrue(expected.Validate());
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| 78 | Permutation actual;
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| 79 | actual = UniformLikeCrossover.Apply(random, parent1, parent2);
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| 80 | Assert.IsTrue(actual.Validate());
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| 81 | Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
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| 82 | }
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| 83 |
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| 84 | /// <summary>
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| 85 | ///A test for Cross
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| 86 | ///</summary>
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| 87 | [TestMethod()]
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| 88 | [DeploymentItem("HeuristicLab.Encodings.PermutationEncoding-3.3.dll")]
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| 89 | public void UniformLikeCrossoverCrossTest() {
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| 90 | UniformLikeCrossover_Accessor target = new UniformLikeCrossover_Accessor();
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| 91 | IRandom random = new TestRandom(new int[] { }, new double[] { 0.1, 0.2, 0.3, 0.4 });
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| 92 | random.Reset();
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| 93 | bool exceptionFired = false;
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| 94 | try {
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| 95 | target.Cross(random, new ItemArray<Permutation>(new Permutation[] {
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| 96 | new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4)}));
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| 97 | } catch (System.InvalidOperationException) {
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| 98 | exceptionFired = true;
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| 99 | }
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| 100 | Assert.IsTrue(exceptionFired);
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| 101 | }
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| 102 | }
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| 103 | }
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