1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.PluginInfrastructure;
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25 |
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26 | namespace HeuristicLab.Encodings.PermutationEncoding {
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27 | [NonDiscoverableType]
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28 | public class PermutationEqualityComparer : IEqualityComparer<Permutation> {
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29 | public bool Equals(Permutation x, Permutation y) {
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30 | if (x.PermutationType != y.PermutationType) return false;
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31 | if (x.Length != y.Length) return false;
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32 | switch (x.PermutationType) {
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33 | case PermutationTypes.Absolute:
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34 | return EqualsAbsolute(x, y);
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35 | case PermutationTypes.RelativeDirected:
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36 | return EqualsRelative(x, y, true);
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37 | case PermutationTypes.RelativeUndirected:
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38 | return EqualsRelative(x, y, false);
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39 | default:
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40 | throw new InvalidOperationException("unknown permutation type");
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41 | }
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42 | }
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43 |
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44 | private bool EqualsAbsolute(Permutation x, Permutation y) {
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45 | for (int i = 0; i < x.Length; i++)
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46 | if (x[i] != y[i]) return false;
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47 | return true;
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48 | }
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49 |
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50 | private bool EqualsRelative(Permutation x, Permutation y, bool directed) {
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51 | int[] edgesX = CalculateEdgesVector(x);
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52 | int[] edgesY = CalculateEdgesVector(y);
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53 | for (int i = 0; i < x.Length; i++)
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54 | if ((edgesX[i] != edgesY[i]) && (directed || edgesX[edgesY[i]] != i))
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55 | return false;
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56 | return true;
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57 | }
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58 |
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59 | private int[] CalculateEdgesVector(Permutation permutation) {
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60 | // transform path representation into adjacency representation
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61 | int[] edgesVector = new int[permutation.Length];
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62 | for (int i = 0; i < permutation.Length - 1; i++)
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63 | edgesVector[permutation[i]] = permutation[i + 1];
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64 | edgesVector[permutation[permutation.Length - 1]] = permutation[0];
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65 | return edgesVector;
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66 | }
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67 |
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68 | public int GetHashCode(Permutation obj) {
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69 | if (obj == null) return 0;
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70 | return obj.GetHashCode();
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71 | }
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72 | }
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73 | }
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