[6056] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using HeuristicLab.PluginInfrastructure;
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| 25 |
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| 26 | namespace HeuristicLab.Encodings.PermutationEncoding {
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| 27 | [NonDiscoverableType]
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| 28 | public class PermutationEqualityComparer : IEqualityComparer<Permutation> {
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| 29 | public bool Equals(Permutation x, Permutation y) {
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| 30 | if (x.PermutationType != y.PermutationType) return false;
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| 31 | if (x.Length != y.Length) return false;
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| 32 | switch (x.PermutationType) {
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| 33 | case PermutationTypes.Absolute:
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| 34 | return EqualsAbsolute(x, y);
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| 35 | case PermutationTypes.RelativeDirected:
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| 36 | return EqualsRelative(x, y, true);
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| 37 | case PermutationTypes.RelativeUndirected:
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| 38 | return EqualsRelative(x, y, false);
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| 39 | default:
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| 40 | throw new InvalidOperationException("unknown permutation type");
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | private bool EqualsAbsolute(Permutation x, Permutation y) {
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| 45 | for (int i = 0; i < x.Length; i++)
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| 46 | if (x[i] != y[i]) return false;
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| 47 | return true;
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| 48 | }
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| 49 |
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| 50 | private bool EqualsRelative(Permutation x, Permutation y, bool directed) {
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| 51 | int[] edgesX = CalculateEdgesVector(x);
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| 52 | int[] edgesY = CalculateEdgesVector(y);
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| 53 | for (int i = 0; i < x.Length; i++)
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| 54 | if ((edgesX[i] != edgesY[i]) && (directed || edgesX[edgesY[i]] != i))
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| 55 | return false;
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| 56 | return true;
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| 57 | }
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| 58 |
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| 59 | private int[] CalculateEdgesVector(Permutation permutation) {
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| 60 | // transform path representation into adjacency representation
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| 61 | int[] edgesVector = new int[permutation.Length];
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| 62 | for (int i = 0; i < permutation.Length - 1; i++)
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| 63 | edgesVector[permutation[i]] = permutation[i + 1];
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| 64 | edgesVector[permutation[permutation.Length - 1]] = permutation[0];
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| 65 | return edgesVector;
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| 66 | }
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| 67 |
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| 68 | public int GetHashCode(Permutation obj) {
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| 69 | if (obj == null) return 0;
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| 70 | return obj.GetHashCode();
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| 71 | }
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| 72 | }
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| 73 | }
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