Changes between Version 12 and Version 13 of Documentation/Howto/OptimizeExternalApplications
- Timestamp:
- 06/07/10 18:53:38 (14 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Documentation/Howto/OptimizeExternalApplications
v12 v13 198 198 So we click the yellow plus icon in the parameters list of our problem (marked in the following screenshot). If you have opened the operator in a new tab, switch to the tab of our problem (it starts with "Race Car Configuration..."). 199 199 200 [[Image(Tutorial_CreateBounds.png )]]200 [[Image(Tutorial_CreateBounds.png, width=1000)]] 201 201 202 202 Again we see a dialog similar to the type selector. … … 228 228 Now we have the bounds for our vector defined at the problem level and every operator that needs these bounds can find them if they have a lookup parameter defined for it. Let's go back to our !UniformRandomRealVectorCreator. Click on !SolutionCreator and there it is in its operators list. If you have opened the tab earlier you can also just switch to that tab. The next parameter that we're going to examine is the '''Length''' parameter. This defines the length of our solution vector. This is not a parameter that will not be used by other operators that we encounter in this tutorial, so we just set the value directly there. Click the pencil icon. If that pencil icon is hidden to you, again due to screen resolution just double click the Length parameter and perform the actions in the tab. Close this tab again when you're done. 229 229 230 [[Image(Tutorial_SetVectorLength.png )]]230 [[Image(Tutorial_SetVectorLength.png, width=1000)]] 231 231 232 232 In the upcoming dialog confirm that it is an '''!IntValue''' and click ok to create the value. Our solution vector is of length 22, because we have 22 values to optimize so insert 22 in the value text box. If you can't see the value text box, double click on Length. 233 233 234 [[Image(Tutorial_SetVectorLengthValue.png )]]234 [[Image(Tutorial_SetVectorLengthValue.png, width=1000)]] 235 235 236 236 Let's look at the other parameters. There's Random next and then there is !RealVector. If we click on !RealVector we see that this is the name of the variable that will house our solution vector. We can change this to another name by setting the Actual Name, but since this is our only vector we can leave it at that.