Changeset 3288
- Timestamp:
- 04/08/10 22:57:51 (15 years ago)
- Location:
- trunk/sources
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/sources/HeuristicLab.Core/3.3/Engine.cs
r3280 r3288 92 92 timer.Start(); 93 93 while (!pausePending && !stopPending && (executionStack.Count > 0)) { 94 ProcessNextOperat or();94 ProcessNextOperation(); 95 95 } 96 96 timer.Stop(); … … 101 101 } 102 102 103 protected abstract void ProcessNextOperat or();103 protected abstract void ProcessNextOperation(); 104 104 105 105 private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { -
trunk/sources/HeuristicLab.SequentialEngine/3.3/SequentialEngine.cs
r3262 r3288 41 41 /// is pushed on the stack again.<br/> 42 42 /// If the execution was successful <see cref="EngineBase.OnOperationExecuted"/> is called.</remarks> 43 protected override void ProcessNextOperat or() {43 protected override void ProcessNextOperation() { 44 44 currentOperator = null; 45 45 IOperation next = ExecutionStack.Pop();
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