Changeset 319 for trunk/sources/HeuristicLab.Functions
- Timestamp:
- 06/17/08 19:48:43 (16 years ago)
- Location:
- trunk/sources/HeuristicLab.Functions
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/sources/HeuristicLab.Functions/BakedFunctionTree.cs
r317 r319 233 233 FlattenTrees(); 234 234 XmlNode node = base.GetXmlNode(name, document, persistedObjects); 235 if(evaluator != null) {236 XmlNode evaluatorNode = PersistenceManager.Persist("Evaluator", evaluator, document, persistedObjects);237 node.AppendChild(evaluatorNode);238 }239 235 throw new NotImplementedException(); 240 236 //XmlAttribute codeAttribute = document.CreateAttribute("LinearRepresentation"); -
trunk/sources/HeuristicLab.Functions/BakedTreeEvaluator.cs
r318 r319 58 58 Instr instr = new Instr(); 59 59 instr.arity = f.arity; 60 instr.symbol = EvaluatorSymbolTable. SymbolTable.MapFunction(f.functionType);60 instr.symbol = EvaluatorSymbolTable.MapFunction(f.functionType); 61 61 switch(instr.symbol) { 62 62 case EvaluatorSymbolTable.VARIABLE: { … … 234 234 throw new NotImplementedException(); 235 235 } 236 237 public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {238 XmlNode node = base.GetXmlNode(name, document, persistedObjects);239 node.AppendChild(PersistenceManager.Persist("SymbolTable", EvaluatorSymbolTable.SymbolTable, document, persistedObjects));240 return node;241 }242 243 public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {244 base.Populate(node, restoredObjects);245 PersistenceManager.Restore(node.SelectSingleNode("SymbolTable"), restoredObjects);246 }247 236 } 248 237 } -
trunk/sources/HeuristicLab.Functions/SymbolTable.cs
r309 r319 29 29 namespace HeuristicLab.Functions { 30 30 class EvaluatorSymbolTable : StorableBase{ 31 public const int ADDITION = 10010; 32 public const int AND = 10020; 33 public const int AVERAGE = 10030; 34 public const int CONSTANT = 10040; 35 public const int COSINUS = 10050; 36 public const int DIVISION = 10060; 37 public const int EQU = 10070; 38 public const int EXP = 10080; 39 public const int GT = 10090; 40 public const int IFTE = 10100; 41 public const int LT = 10110; 42 public const int LOG = 10120; 43 public const int MULTIPLICATION = 10130; 44 public const int NOT = 10140; 45 public const int OR = 10150; 46 public const int POWER = 10160; 47 public const int SIGNUM = 10170; 48 public const int SINUS = 10180; 49 public const int SQRT = 10190; 50 public const int SUBTRACTION = 10200; 51 public const int TANGENS = 10210; 52 public const int VARIABLE = 10220; 53 public const int XOR = 10230; 31 public const int ADDITION = 1; 32 public const int AND = 2; 33 public const int AVERAGE = 3; 34 public const int CONSTANT = 4; 35 public const int COSINUS = 5; 36 public const int DIVISION = 6; 37 public const int EQU = 7; 38 public const int EXP = 8; 39 public const int GT = 9; 40 public const int IFTE = 10; 41 public const int LT = 11; 42 public const int LOG = 12; 43 public const int MULTIPLICATION = 13; 44 public const int NOT = 14; 45 public const int OR = 15; 46 public const int POWER = 16; 47 public const int SIGNUM = 17; 48 public const int SINUS = 18; 49 public const int SQRT = 19; 50 public const int SUBTRACTION = 20; 51 public const int TANGENS = 21; 52 public const int VARIABLE = 22; 53 public const int XOR = 23; 54 public const int UNKNOWN = 24; 54 55 55 private int nextFunctionSymbol = 10240; 56 private Dictionary<int, IFunction> table; 57 private Dictionary<IFunction, int> reverseTable; 58 private Dictionary<Type, int> staticTypes; 59 60 private static EvaluatorSymbolTable symbolTable = new EvaluatorSymbolTable(); 61 public static EvaluatorSymbolTable SymbolTable { 62 get { return EvaluatorSymbolTable.symbolTable; } 63 } 56 private static Dictionary<Type, int> staticTypes = new Dictionary<Type,int>(); 64 57 65 58 // needs to be public for persistence mechanism (Activator.CreateInstance needs empty constructor) 66 public EvaluatorSymbolTable () { 67 table = new Dictionary<int, IFunction>(); 68 reverseTable = new Dictionary<IFunction, int>(); 59 static EvaluatorSymbolTable () { 69 60 staticTypes = new Dictionary<Type, int>(); 70 61 staticTypes[typeof(Addition)] = ADDITION; … … 93 84 } 94 85 95 internal int MapFunction(IFunction function) { 96 if(!reverseTable.ContainsKey(function)) { 97 int curFunctionSymbol; 98 if(staticTypes.ContainsKey(function.GetType())) curFunctionSymbol = staticTypes[function.GetType()]; 99 else { 100 curFunctionSymbol = nextFunctionSymbol; 101 nextFunctionSymbol++; 102 } 103 reverseTable[function] = curFunctionSymbol; 104 table[curFunctionSymbol] = function; 105 } 106 return reverseTable[function]; 107 } 108 109 internal IFunction MapSymbol(int symbol) { 110 return table[symbol]; 111 } 112 113 public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) { 114 XmlNode node = base.GetXmlNode(name, document, persistedObjects); 115 XmlAttribute nextFunctionSymbolAttribute = document.CreateAttribute("NextFunctionSymbol"); 116 nextFunctionSymbolAttribute.Value = nextFunctionSymbol.ToString(); 117 node.Attributes.Append(nextFunctionSymbolAttribute); 118 XmlNode symbolTableNode = document.CreateNode(XmlNodeType.Element, "Table", null); 119 foreach(KeyValuePair<int, IFunction> entry in table) { 120 XmlNode entryNode = PersistenceManager.Persist("Entry", entry.Value, document, persistedObjects); 121 XmlAttribute symbolAttr = document.CreateAttribute("Symbol"); 122 symbolAttr.Value = entry.Key.ToString(); 123 entryNode.Attributes.Append(symbolAttr); 124 symbolTableNode.AppendChild(entryNode); 125 } 126 node.AppendChild(symbolTableNode); 127 return node; 128 } 129 130 public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) { 131 if(this == symbolTable) { 132 base.Populate(node, restoredObjects); 133 table.Clear(); 134 reverseTable.Clear(); 135 nextFunctionSymbol = int.Parse(node.Attributes["NextFunctionSymbol"].Value); 136 XmlNode symbolTableNode = node.SelectSingleNode("Table"); 137 foreach(XmlNode entry in symbolTableNode.ChildNodes) { 138 IFunction function = (IFunction)PersistenceManager.Restore(entry, restoredObjects); 139 int symbol = int.Parse(entry.Attributes["Symbol"].Value); 140 table[symbol] = function; 141 reverseTable[function] = symbol; 142 } 143 } else { 144 symbolTable.Populate(node, restoredObjects); 145 } 86 internal static int MapFunction(IFunction function) { 87 return staticTypes[function.GetType()]; 146 88 } 147 89 }
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