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Timestamp:
04/22/16 13:47:35 (8 years ago)
Author:
pfleck
Message:

#2591 Made the creation of a GaussianProcessModel faster by avoiding additional iterators during calculation of the hyperparameter gradients.
The gradients of the hyperparameters are now calculated in one sweep and returned as IList, instead of returning an iterator (with yield return).
This avoids a large amount of Move-calls of the iterator, especially for covariance functions with a lot of hyperparameters.
Besides, the signature of the CovarianceGradientFunctionDelegate is changed, to return an IList instead of an IEnumerable to avoid unnececary ToList or ToArray calls.

File:
1 edited

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  • trunk/sources/HeuristicLab.Algorithms.DataAnalysis/3.4/GaussianProcess/CovarianceFunctions/CovarianceSquaredExponentialArd.cs

    r13721 r13784  
    122122
    123123    // order of returned gradients must match the order in GetParameterValues!
    124     private static IEnumerable<double> GetGradient(double[,] x, int i, int j, int[] columnIndices, double scale, double[] inverseLength,
     124    private static IList<double> GetGradient(double[,] x, int i, int j, int[] columnIndices, double scale, double[] inverseLength,
    125125      bool fixedInverseLength, bool fixedScale) {
    126126      double d = i == j
     
    129129
    130130      int k = 0;
     131      var g = new List<double>((!fixedInverseLength ? columnIndices.Length : 0) + (!fixedScale ? 1 : 0));
    131132      if (!fixedInverseLength) {
    132133        for (int c = 0; c < columnIndices.Length; c++) {
    133134          var columnIndex = columnIndices[c];
    134135          double sqrDist = Util.SqrDist(x[i, columnIndex] * inverseLength[k], x[j, columnIndex] * inverseLength[k]);
    135           yield return scale * Math.Exp(-d / 2.0) * sqrDist;
     136          g.Add(scale * Math.Exp(-d / 2.0) * sqrDist);
    136137          k++;
    137138        }
    138139      }
    139       if (!fixedScale) yield return 2.0 * scale * Math.Exp(-d / 2.0);
     140      if (!fixedScale) g.Add(2.0 * scale * Math.Exp(-d / 2.0));
     141      return g;
    140142    }
    141143  }
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