- Timestamp:
- 12/06/15 15:33:25 (9 years ago)
- Location:
- branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3
- Files:
-
- 1 added
- 5 edited
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- Unmodified
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branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/JSMDecoder.cs
r13435 r13437 27 27 using HeuristicLab.Encodings.PermutationEncoding; 28 28 using HeuristicLab.Encodings.ScheduleEncoding; 29 using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;30 29 using HeuristicLab.Optimization; 31 30 using HeuristicLab.Parameters; … … 159 158 160 159 //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource 161 ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs,resultingSchedule);160 ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, resultingSchedule); 162 161 163 162 //STEP 3 - Select a task from the conflict set -
branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/PRVDecoder.cs
r13435 r13437 24 24 using HeuristicLab.Core; 25 25 using HeuristicLab.Encodings.ScheduleEncoding; 26 using HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector;27 26 using HeuristicLab.Optimization; 28 27 using HeuristicLab.Parameters; … … 225 224 226 225 //STEP 2 - Compute a conflict set of all operations that can be scheduled on the machine the previously selected operation runs on 227 ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs,resultingSchedule);226 ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, resultingSchedule); 228 227 229 228 //STEP 3 - Select an operation from the conflict set (various methods depending on how the algorithm should work..) 230 229 //Task selectedTask = SelectTaskFromConflictSet(conflictSet, solution.PriorityRulesVector [currentDecisionIndex++], solution.NrOfRules.Value); 231 Task selectedTask = SelectTaskFromConflictSet(conflictSet, solution.PriorityRulesVector[minimal.JobNr], solution.NrOfRules .Value, resultingSchedule, jobs);230 Task selectedTask = SelectTaskFromConflictSet(conflictSet, solution.PriorityRulesVector[minimal.JobNr], solution.NrOfRules, resultingSchedule, jobs); 232 231 233 232 //STEP 4 - Adding the selected operation to the current schedule -
branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/PWRDecoder.cs
r13435 r13437 24 24 using HeuristicLab.Core; 25 25 using HeuristicLab.Encodings.ScheduleEncoding; 26 using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition;27 26 using HeuristicLab.Optimization; 28 27 using HeuristicLab.Parameters; -
branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/HeuristicLab.Problems.Scheduling-3.3.csproj
r11623 r13437 127 127 <Compile Include="Interfaces\IJSSPOperator.cs" /> 128 128 <Compile Include="Interfaces\IScheduleDecoder.cs" /> 129 <Compile Include="Interfaces\IScheduleEvaluator.cs" /> 129 130 <Compile Include="Interfaces\ISchedulingEvaluator.cs" /> 130 <Compile Include=" Interfaces\IScheduleEvaluator.cs" />131 <Compile Include="JobShopSchedulingProblem new.cs" /> 131 132 <Compile Include="JobShopSchedulingProblem.cs" /> 132 133 <Compile Include="Evaluators\SchedulingEvaluator.cs" /> 133 <Compile Include="SchedulingProblem.cs" />134 134 <Compile Include="Plugin.cs" /> 135 135 <Compile Include="Properties\AssemblyInfo.cs" /> 136 <Compile Include="SchedulingProblem.cs" /> 136 137 </ItemGroup> 137 138 <ItemGroup> -
branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/JobShopSchedulingProblem.cs
r13435 r13437 28 28 using HeuristicLab.Encodings.PermutationEncoding; 29 29 using HeuristicLab.Encodings.ScheduleEncoding; 30 using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;31 using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition;32 using HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector;33 30 using HeuristicLab.Parameters; 34 31 using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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