- Timestamp:
- 09/17/15 17:35:45 (9 years ago)
- Location:
- branches/HeuristicLab.Algorithms.IteratedSentenceConstruction
- Files:
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- 2 added
- 11 edited
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branches/HeuristicLab.Algorithms.IteratedSentenceConstruction
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old new 1 1 bin 2 TestResults
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branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction-3.3.csproj
r12924 r12955 169 169 <Compile Include="Plugin.cs" /> 170 170 <Compile Include="Policies\BoltzmannExplorationSymbolicExpressionConstructionPolicy.cs" /> 171 <Compile Include="Policies\DepthFirstSymbolicExpressionConstructionPolicy.cs" /> 172 <Compile Include="Policies\BreathFirstSymbolicExpressionConstructionPolicy.cs" /> 171 173 <Compile Include="Policies\UcbTunedSymbolicExpressionConstructionPolicy.cs" /> 172 174 <Compile Include="Policies\EpsGreedySymbolicExpressionConstructionPolicy.cs" /> -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/BoltzmannExplorationSymbolicExpressionConstructionPolicy.cs
r12924 r12955 68 68 } 69 69 70 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx) {71 return StateValueFunction.StateFunction.CreateState(root, action s, parent, childIdx);70 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx) { 71 return StateValueFunction.StateFunction.CreateState(root, actionSequence, parent, childIdx); 72 72 } 73 73 -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/EpsGreedySymbolicExpressionConstructionPolicy.cs
r12923 r12955 62 62 } 63 63 64 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx) {65 return StateValueFunction.StateFunction.CreateState(root, action s, parent, childIdx);64 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx) { 65 return StateValueFunction.StateFunction.CreateState(root, actionSequence, parent, childIdx); 66 66 } 67 67 -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/RandomSymbolicExpressionConstructionPolicy.cs
r12924 r12955 26 26 } 27 27 28 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx) {28 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx) { 29 29 return null; // doesn't use state information 30 30 } -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/SymbolicExpressionConstructionPolicyBase.cs
r12923 r12955 62 62 var g = Problem.Encoding.Grammar; 63 63 var root = g.ProgramRootSymbol.CreateTreeNode(); 64 int maxDepth = Problem.Encoding.TreeDepthParameter.Value.Value; 64 int maxDepth = Problem.Encoding.TreeDepthParameter.Value.Value; // ignored 65 65 int maxLen = Problem.Encoding.TreeLengthParameter.Value.Value; 66 66 … … 75 75 76 76 while (openSlots.Any()) { 77 var next = openSlots.Pop(); 77 var next = openSlots.First(); 78 openSlots.Pop(); 78 79 var parent = next.parent; 79 80 var childIdx = next.childIdx; … … 82 83 var allowedChildSymbols = g.GetAllowedChildSymbols(parent.Symbol, childIdx) 83 84 .Where(a => a.Enabled) 84 .Where(a => treeSize + g.GetMinimumExpressionLength(a) + openSlots.Select(e => e.minSize).Sum() <= maxLen); 85 .Where(a => treeSize + g.GetMinimumExpressionLength(a) + openSlots.Select(e => e.minSize).Sum() <= maxLen) 86 .OrderBy(a => a.MaximumArity); // terminals should be tried first 85 87 86 88 searchTree.ExpandCurrentNode(allowedChildSymbols); … … 131 133 132 134 // push new slots 133 for (int chIdx = g.GetMinimumSubtreeCount(childNode.Symbol) - 1; chIdx >= 0; chIdx--) {135 for (int chIdx = g.GetMinimumSubtreeCount(childNode.Symbol) -1 ; chIdx >= 0; chIdx--) { 134 136 int minForChild = g.GetAllowedChildSymbols(childNode.Symbol, chIdx) 135 137 .Min(a => g.GetMinimumExpressionLength(a)); // min length of all possible alts for the slot 136 openSlots.Push(new Slot() { parent = childNode, childIdx = chIdx, minSize = minForChild }); 138 openSlots.Push(new Slot() { parent = childNode, childIdx = chIdx, minSize = minForChild }); 137 139 } 138 140 } … … 159 161 public abstract void Update(IEnumerable<object> stateSequence, double quality); 160 162 161 protected abstract object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx);163 protected abstract object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx); 162 164 } 163 165 } -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/UcbSymbolicExpressionConstructionPolicy.cs
r12923 r12955 71 71 } 72 72 73 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx) {74 return StateValueFunction.StateFunction.CreateState(root, action s, parent, childIdx);73 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx) { 74 return StateValueFunction.StateFunction.CreateState(root, actionSequence, parent, childIdx); 75 75 } 76 76 -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/Policies/UcbTunedSymbolicExpressionConstructionPolicy.cs
r12923 r12955 72 72 } 73 73 74 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> action s, ISymbolicExpressionTreeNode parent, int childIdx) {75 return StateValueFunction.StateFunction.CreateState(root, action s, parent, childIdx);74 protected override object CreateState(ISymbolicExpressionTreeNode root, List<ISymbol> actionSequence, ISymbolicExpressionTreeNode parent, int childIdx) { 75 return StateValueFunction.StateFunction.CreateState(root, actionSequence, parent, childIdx); 76 76 } 77 77 -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/QualityFunctions/GbtApproximateStateValueFunction.cs
r12924 r12955 1 1 using System; 2 2 using System.Collections.Generic; 3 using System.Collections.Specialized;4 3 using System.Linq; 5 using System.Runtime.InteropServices.WindowsRuntime;6 4 using HeuristicLab.Algorithms.DataAnalysis; 7 5 using HeuristicLab.Common; … … 167 165 168 166 public void ClearState() { 169 170 167 } 171 172 168 } 173 174 175 169 } -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/HeuristicLab.Algorithms.IteratedSymbolicExpressionConstruction/3.3/QualityFunctions/TabularStateValueFunctionBase.cs
r12924 r12955 72 72 protected TabularStateValueFunctionBase(TabularStateValueFunctionBase original, Cloner cloner) 73 73 : base(original, cloner) { 74 // TODO: these become really large when using this class only from BasicAlgorithms it would not be necessary to clone and reset everything, (pause is not allowed) 75 74 76 this.q = new Dictionary<object, double>(original.q); 75 77 this.tries = new Dictionary<object, int>(original.tries); -
branches/HeuristicLab.Algorithms.IteratedSentenceConstruction/Tests
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