Changeset 10155 for branches/DataAnalysis.IslandAlgorithms/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/IslandOffspringSelectionGeneticAlgorithm.cs
- Timestamp:
- 11/26/13 09:45:11 (10 years ago)
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-
- 1 edited
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branches/DataAnalysis.IslandAlgorithms/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/IslandOffspringSelectionGeneticAlgorithm.cs
r10152 r10155 133 133 get { return (ValueParameter<IntValue>)Parameters["MaximumEvaluatedSolutions"]; } 134 134 } 135 protected IFixedValueParameter<BoolValue> ReevaluateImmigrantsParameter { 136 get { return (IFixedValueParameter<BoolValue>)Parameters["ReevaluateImmigrants"]; } 137 } 135 138 #endregion 136 139 … … 235 238 get { return MaximumEvaluatedSolutionsParameter.Value; } 236 239 set { MaximumEvaluatedSolutionsParameter.Value = value; } 240 } 241 public bool ReevaluateImmigrants { 242 get { return ReevaluateImmigrantsParameter.Value.Value; } 243 set { ReevaluateImmigrantsParameter.Value.Value = value; } 237 244 } 238 245 protected RandomCreator RandomCreator { … … 315 322 Parameters.Add(new ValueParameter<MultiAnalyzer>("IslandAnalyzer", "The operator used to analyze each island.", new MultiAnalyzer())); 316 323 Parameters.Add(new ValueParameter<IntValue>("MaximumEvaluatedSolutions", "The maximum number of evaluated solutions (approximately).", new IntValue(int.MaxValue))); 324 Parameters.Add(new FixedValueParameter<BoolValue>("ReevaluateImmigrants", "Flag which indicates if inviduals should be reevaluated before they are immigrated.", new BoolValue(false)) { Hidden = true }); 317 325 318 326 RandomCreator randomCreator = new RandomCreator();
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