[635] | 1 | using System.Drawing;
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| 2 |
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| 3 | namespace HeuristicLab.Visualization {
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[1234] | 4 | /// <summary>
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| 5 | /// GDI (or screen) coordinate system
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| 6 | /// The GDI coordinate system is specified in pixels. X goes from left to right
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| 7 | /// and Y goes from top to bottom.
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| 8 | ///
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| 9 | /// World coordinate system
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| 10 | /// A world coordinate system can be freely specified. X goes from left to
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| 11 | /// right and Y goes from bottom to top.
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| 12 | ///
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| 13 | /// The transformation between world- and screen-coordinate systems is done using
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| 14 | /// a view port and a clipping area.
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| 15 | /// </summary>
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[635] | 16 | public static class Transform {
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[862] | 17 | /// <summary>
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[1234] | 18 | /// Transforms a rectangle in screen coordinates to world coordinates
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[862] | 19 | /// </summary>
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[1234] | 20 | /// <param name="rect">The rectangle in screen coordinates that should be transformed</param>
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| 21 | /// <param name="viewport">The target view port</param>
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| 22 | /// <param name="clippingArea">The target clipping area</param>
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| 23 | /// <returns>The rectangle rect transformed to world coordinates</returns>
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[635] | 24 | public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
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| 25 | double x1 = ToWorldX(rect.Left, viewport, clippingArea);
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| 26 | double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
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| 27 | double x2 = ToWorldX(rect.Right, viewport, clippingArea);
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| 28 | double y2 = ToWorldY(rect.Top, viewport, clippingArea);
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| 29 | return new RectangleD(x1, y1, x2, y2);
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| 30 | }
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| 31 |
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[1234] | 32 | /// <summary>
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| 33 | /// Transforms a 2d point in screen coordinates to world coordinates
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| 34 | /// </summary>
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| 35 | /// <param name="point">The point in screen coordinates that should be transformed</param>
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| 36 | /// <param name="viewport">The target view port</param>
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| 37 | /// <param name="clippingArea">The target clipping area</param>
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| 38 | /// <returns>The point transformed to world coordinates</returns>
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[635] | 39 | public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
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| 40 | double x = ToWorldX(point.X, viewport, clippingArea);
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| 41 | double y = ToWorldY(point.Y, viewport, clippingArea);
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| 42 | return new PointD(x, y);
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| 43 | }
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| 44 |
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[1234] | 45 | /// <summary>
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| 46 | /// Transforms a point on the X-axis in screen coordinates to world coordinates
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| 47 | /// </summary>
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| 48 | /// <param name="x">The point on the X-axis in screen coordinates that should be transformed</param>
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| 49 | /// <param name="viewport">The target view port</param>
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| 50 | /// <param name="clippingArea">The target clipping area</param>
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| 51 | /// <returns>The point transformed to world coordinates</returns>
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[635] | 52 | public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
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| 53 | return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
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| 54 | }
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| 55 |
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[1234] | 56 | /// <summary>
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| 57 | /// Transforms a point on the Y-axis in screen coordinates to world coordinates
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| 58 | /// </summary>
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| 59 | /// <param name="y">The point on the Y-axis in screen coordinates that should be transformed</param>
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| 60 | /// <param name="viewport">The target view port</param>
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| 61 | /// <param name="clippingArea">The target clipping area</param>
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| 62 | /// <returns>The point transformed to world coordinates</returns>
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[635] | 63 | public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
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| 64 | return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
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| 65 | }
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| 66 |
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[862] | 67 | /// <summary>
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[1234] | 68 | /// Transforms a rectangle in world coordinates to screen coordinates
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[862] | 69 | /// </summary>
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[1234] | 70 | /// <param name="rect">The rectangle in world coordinates that should be transformed</param>
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| 71 | /// <param name="viewport">The target view port</param>
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| 72 | /// <param name="clippingArea">The target clipping area</param>
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| 73 | /// <returns>The rectangle rect transformed to screen coordinates</returns>
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[635] | 74 | public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
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| 75 | int left = ToScreenX(rect.X1, viewport, clippingArea);
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| 76 | int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
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| 77 | int right = ToScreenX(rect.X2, viewport, clippingArea);
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| 78 | int top = ToScreenY(rect.Y2, viewport, clippingArea);
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[931] | 79 | return new Rectangle(left, top, right - left , bottom - top );
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[635] | 80 | }
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| 81 |
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[1234] | 82 | /// <summary>
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| 83 | /// Transforms a 2d point in world coordinates to screen coordinates
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| 84 | /// </summary>
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| 85 | /// <param name="point">The point in world coordinates that should be transformed</param>
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| 86 | /// <param name="viewport">The target view port</param>
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| 87 | /// <param name="clippingArea">The target clipping area</param>
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| 88 | /// <returns>The point transformed to screen coordinates</returns>
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[635] | 89 | public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
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| 90 | int x = ToScreenX(point.X, viewport, clippingArea);
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| 91 | int y = ToScreenY(point.Y, viewport, clippingArea);
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| 92 | return new Point(x, y);
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| 93 | }
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| 94 |
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[1234] | 95 | /// <summary>
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| 96 | /// Transforms a point on the X-axis in world coordinates to screen coordinates
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| 97 | /// </summary>
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| 98 | /// <param name="x">The point on the X-axis in world coordinates that should be transformed</param>
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| 99 | /// <param name="viewport">The target view port</param>
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| 100 | /// <param name="clippingArea">The target clipping area</param>
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| 101 | /// <returns>The point transformed to screen coordinates</returns>
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[635] | 102 | public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
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| 103 | return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
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| 104 | }
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| 105 |
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[1234] | 106 | /// <summary>
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| 107 | /// Transforms a point on the Y-axis in world coordinates to screen coordinates
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| 108 | /// </summary>
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| 109 | /// <param name="y">The point on the Y-axis in world coordinates that should be transformed</param>
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| 110 | /// <param name="viewport">The target view port</param>
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| 111 | /// <param name="clippingArea">The target clipping area</param>
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| 112 | /// <returns>The point transformed to screen coordinates</returns>
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[635] | 113 | public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
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| 114 | return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
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| 115 | }
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| 116 | }
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| 117 | } |
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