1 | #region License Information
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2 |
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3 | /* HeuristicLab
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4 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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5 | *
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6 | * This file is part of HeuristicLab.
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7 | *
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8 | * HeuristicLab is free software: you can redistribute it and/or modify
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9 | * it under the terms of the GNU General Public License as published by
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10 | * the Free Software Foundation, either version 3 of the License, or
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11 | * (at your option) any later version.
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12 | *
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13 | * HeuristicLab is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 | * GNU General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU General Public License
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19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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20 | */
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21 |
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22 | #endregion
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23 |
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24 | using System;
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25 |
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26 | namespace HeuristicLab.Visualization.ChartControlsExtensions {
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27 | public static class ChartUtil {
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28 | public static void CalculateAxisInterval(double min, double max, int ticks, out double axisMin, out double axisMax, out double axisInterval) {
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29 | var dmin = min.Decimals();
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30 | axisMin = min.Floor(dmin);
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31 | var range = max - axisMin;
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32 | var slice = range / ticks;
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33 | var dslice = slice.Decimals();
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34 | var floor = slice.Floor(dslice);
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35 | var ceil = slice.Ceil(dslice);
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36 | var axisRange = floor * ticks;
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37 | axisInterval = floor;
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38 | if (axisRange < max - axisMin) {
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39 | axisRange = ceil * ticks;
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40 | axisInterval = ceil;
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41 | }
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42 | axisMax = axisMin + axisRange;
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43 | }
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44 |
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45 | private static int Decimals(this double x) {
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46 | if (x.IsAlmost(0) || double.IsInfinity(x) || double.IsNaN(x))
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47 | return 0;
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48 |
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49 | var v = Math.Abs(x);
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50 | int d = 0;
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51 | while (v < 1) {
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52 | v *= 10;
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53 | d++;
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54 | }
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55 | return d;
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56 | }
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57 |
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58 | // rounds down to the nearest value according to the given number of decimal precision
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59 | private static double Floor(this double value, int precision) {
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60 | var n = Math.Pow(10, precision);
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61 | return Math.Round(Math.Floor(value * n) / n, precision);
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62 | }
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63 |
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64 | private static double Ceil(this double value, int precision) {
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65 | var n = Math.Pow(10, precision);
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66 | return Math.Round(Math.Ceiling(value * n) / n, precision);
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67 | }
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68 |
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69 | private static double Round(this double value, int precision) {
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70 | var n = Math.Pow(10, precision);
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71 | return Math.Round(Math.Round(value * n) / n, precision);
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72 | }
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73 |
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74 | private static bool IsAlmost(this double value, double other, double eps = 1e-12) {
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75 | return Math.Abs(value - other) < eps;
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76 | }
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77 | }
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78 | }
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