[13764] | 1 | #region License Information
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| 2 |
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| 3 | /* HeuristicLab
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| 4 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 5 | *
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| 6 | * This file is part of HeuristicLab.
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| 7 | *
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| 8 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 9 | * it under the terms of the GNU General Public License as published by
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| 10 | * the Free Software Foundation, either version 3 of the License, or
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| 11 | * (at your option) any later version.
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| 12 | *
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| 13 | * HeuristicLab is distributed in the hope that it will be useful,
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 16 | * GNU General Public License for more details.
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| 17 | *
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| 18 | * You should have received a copy of the GNU General Public License
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| 19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 20 | */
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| 21 |
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| 22 | #endregion
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| 23 |
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| 24 | using System;
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| 25 |
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| 26 | namespace HeuristicLab.Visualization.ChartControlsExtensions {
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| 27 | public static class ChartUtil {
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| 28 | public static void CalculateAxisInterval(double min, double max, int ticks, out double axisMin, out double axisMax, out double axisInterval) {
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| 29 | var dmin = min.Decimals();
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| 30 | axisMin = min.Floor(dmin);
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| 31 | var range = max - axisMin;
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| 32 | var slice = range / ticks;
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| 33 | var dslice = slice.Decimals();
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| 34 | var floor = slice.Floor(dslice);
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| 35 | var ceil = slice.Ceil(dslice);
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| 36 | var axisRange = floor * ticks;
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| 37 | axisInterval = floor;
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| 38 | if (axisRange < max - axisMin) {
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| 39 | axisRange = ceil * ticks;
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| 40 | axisInterval = ceil;
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| 41 | }
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| 42 | axisMax = axisMin + axisRange;
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| 43 | }
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| 44 |
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| 45 | private static int Decimals(this double x) {
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[13807] | 46 | if (x.IsAlmost(0) || double.IsInfinity(x) || double.IsNaN(x))
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[13764] | 47 | return 0;
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| 48 |
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| 49 | var v = Math.Abs(x);
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| 50 | int d = 0;
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| 51 | while (v < 1) {
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| 52 | v *= 10;
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| 53 | d++;
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| 54 | }
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| 55 | return d;
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| 56 | }
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| 57 |
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| 58 | // rounds down to the nearest value according to the given number of decimal precision
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| 59 | private static double Floor(this double value, int precision) {
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| 60 | var n = Math.Pow(10, precision);
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| 61 | return Math.Round(Math.Floor(value * n) / n, precision);
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| 62 | }
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| 63 |
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| 64 | private static double Ceil(this double value, int precision) {
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| 65 | var n = Math.Pow(10, precision);
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| 66 | return Math.Round(Math.Ceiling(value * n) / n, precision);
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| 67 | }
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| 68 |
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| 69 | private static double Round(this double value, int precision) {
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| 70 | var n = Math.Pow(10, precision);
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| 71 | return Math.Round(Math.Round(value * n) / n, precision);
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| 72 | }
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[13807] | 73 |
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| 74 | private static bool IsAlmost(this double value, double other, double eps = 1e-12) {
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| 75 | return Math.Abs(value - other) < eps;
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| 76 | }
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[13764] | 77 | }
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| 78 | }
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