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source: trunk/sources/HeuristicLab.Tests/HeuristicLab.Encodings.RealVectorEncoding-3.3/UniformOnePositionManipulatorTest.cs @ 7049

Last change on this file since 7049 was 6891, checked in by abeham, 13 years ago

#1619, #1628

  • reintegrated changes from branch
File size: 3.5 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Data;
23using HeuristicLab.Encodings.RealVectorEncoding;
24using HeuristicLab.Tests;
25using Microsoft.VisualStudio.TestTools.UnitTesting;
26
27namespace HeuristicLab.Encodings.RealVectorEncoding_33.Tests {
28  /// <summary>
29  ///This is a test class for UniformOnePositionManipulator and is intended
30  ///to contain all UniformOnePositionManipulator Unit Tests
31  ///</summary>
32  [TestClass()]
33  public class UniformOnePositionManipulatorTest {
34
35
36    private TestContext testContextInstance;
37
38    /// <summary>
39    ///Gets or sets the test context which provides
40    ///information about and functionality for the current test run.
41    ///</summary>
42    public TestContext TestContext {
43      get {
44        return testContextInstance;
45      }
46      set {
47        testContextInstance = value;
48      }
49    }
50
51    #region Additional test attributes
52    //
53    //You can use the following additional attributes as you write your tests:
54    //
55    //Use ClassInitialize to run code before running the first test in the class
56    //[ClassInitialize()]
57    //public static void MyClassInitialize(TestContext testContext)
58    //{
59    //}
60    //
61    //Use ClassCleanup to run code after all tests in a class have run
62    //[ClassCleanup()]
63    //public static void MyClassCleanup()
64    //{
65    //}
66    //
67    //Use TestInitialize to run code before running each test
68    //[TestInitialize()]
69    //public void MyTestInitialize()
70    //{
71    //}
72    //
73    //Use TestCleanup to run code after each test has run
74    //[TestCleanup()]
75    //public void MyTestCleanup()
76    //{
77    //}
78    //
79    #endregion
80
81
82    /// <summary>
83    ///A test for Apply
84    ///</summary>
85    [TestMethod()]
86    public void UniformOnePositionManipulatorApplyTest() {
87      TestRandom random = new TestRandom();
88      RealVector parent, expected;
89      DoubleMatrix bounds;
90      // The following test is not based on published examples
91      random.Reset();
92      random.IntNumbers = new int[] { 3 };
93      random.DoubleNumbers = new double[] { 0.2 };
94      parent = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
95      expected = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.3, 0.1 });
96      bounds = new DoubleMatrix(new double[,] { { 0.2, 0.7 } });
97      UniformOnePositionManipulator.Apply(random, parent, bounds);
98      Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(expected, parent));
99    }
100
101    /// <summary>
102    ///A test for UniformOnePositionManipulator Constructor
103    ///</summary>
104    [TestMethod()]
105    public void UniformOnePositionManipulatorConstructorTest() {
106      UniformOnePositionManipulator target = new UniformOnePositionManipulator();
107    }
108  }
109}
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