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source: trunk/sources/HeuristicLab.Tests/HeuristicLab.Encodings.RealVectorEncoding-3.3/UniformOnePositionManipulatorTest.cs @ 6866

Last change on this file since 6866 was 6866, checked in by mkommend, 13 years ago

#1653: Merged new HL solution into the trunk.

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Data;
23using HeuristicLab.Encodings.RealVectorEncoding;
24using Microsoft.VisualStudio.TestTools.UnitTesting;
25
26namespace HeuristicLab.Encodings.RealVectorEncoding_33.Tests {
27  /// <summary>
28  ///This is a test class for UniformOnePositionManipulator and is intended
29  ///to contain all UniformOnePositionManipulator Unit Tests
30  ///</summary>
31  [TestClass()]
32  public class UniformOnePositionManipulatorTest {
33
34
35    private TestContext testContextInstance;
36
37    /// <summary>
38    ///Gets or sets the test context which provides
39    ///information about and functionality for the current test run.
40    ///</summary>
41    public TestContext TestContext {
42      get {
43        return testContextInstance;
44      }
45      set {
46        testContextInstance = value;
47      }
48    }
49
50    #region Additional test attributes
51    //
52    //You can use the following additional attributes as you write your tests:
53    //
54    //Use ClassInitialize to run code before running the first test in the class
55    //[ClassInitialize()]
56    //public static void MyClassInitialize(TestContext testContext)
57    //{
58    //}
59    //
60    //Use ClassCleanup to run code after all tests in a class have run
61    //[ClassCleanup()]
62    //public static void MyClassCleanup()
63    //{
64    //}
65    //
66    //Use TestInitialize to run code before running each test
67    //[TestInitialize()]
68    //public void MyTestInitialize()
69    //{
70    //}
71    //
72    //Use TestCleanup to run code after each test has run
73    //[TestCleanup()]
74    //public void MyTestCleanup()
75    //{
76    //}
77    //
78    #endregion
79
80
81    /// <summary>
82    ///A test for Apply
83    ///</summary>
84    [TestMethod()]
85    public void UniformOnePositionManipulatorApplyTest() {
86      TestRandom random = new TestRandom();
87      RealVector parent, expected;
88      DoubleMatrix bounds;
89      // The following test is not based on published examples
90      random.Reset();
91      random.IntNumbers = new int[] { 3 };
92      random.DoubleNumbers = new double[] { 0.2 };
93      parent = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
94      expected = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.3, 0.1 });
95      bounds = new DoubleMatrix(new double[,] { { 0.2, 0.7 } });
96      UniformOnePositionManipulator.Apply(random, parent, bounds);
97      Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(expected, parent));
98    }
99
100    /// <summary>
101    ///A test for UniformOnePositionManipulator Constructor
102    ///</summary>
103    [TestMethod()]
104    public void UniformOnePositionManipulatorConstructorTest() {
105      UniformOnePositionManipulator target = new UniformOnePositionManipulator();
106    }
107  }
108}
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