[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Constraints;
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| 27 | using System.Diagnostics;
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| 28 | using HeuristicLab.Data;
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| 29 | using System.Linq;
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| 30 | using HeuristicLab.Random;
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| 31 | using HeuristicLab.Operators;
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| 32 | using HeuristicLab.Selection;
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[155] | 33 | using HeuristicLab.Functions;
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| 34 | using System.Collections;
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[2] | 35 |
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| 36 | namespace HeuristicLab.StructureIdentification {
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| 37 | internal class TreeGardener {
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| 38 | private IRandom random;
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[155] | 39 | private GPOperatorLibrary funLibrary;
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| 40 | private List<IFunction> functions;
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[179] | 41 |
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[155] | 42 | private List<IFunction> terminals;
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| 43 | internal IList<IFunction> Terminals {
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[179] | 44 | get { return terminals; }
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[2] | 45 | }
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[179] | 46 |
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[155] | 47 | private List<IFunction> allFunctions;
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| 48 | internal IList<IFunction> AllFunctions {
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[179] | 49 | get { return allFunctions; }
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[2] | 50 | }
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| 51 |
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[180] | 52 | #region constructors
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[155] | 53 | internal TreeGardener(IRandom random, GPOperatorLibrary funLibrary) {
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[2] | 54 | this.random = random;
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[155] | 55 | this.funLibrary = funLibrary;
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| 56 | this.allFunctions = new List<IFunction>();
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| 57 | terminals = new List<IFunction>();
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| 58 | functions = new List<IFunction>();
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[2] | 59 | // init functions and terminals based on constraints
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[179] | 60 | foreach(IFunction fun in funLibrary.Group.Operators) {
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[526] | 61 | if(fun.MaxArity == 0) {
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[155] | 62 | terminals.Add(fun);
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[179] | 63 | allFunctions.Add(fun);
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[2] | 64 | } else {
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[155] | 65 | functions.Add(fun);
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[179] | 66 | allFunctions.Add(fun);
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[2] | 67 | }
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| 68 | }
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| 69 | }
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[180] | 70 | #endregion
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[2] | 71 |
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| 72 | #region random initialization
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[180] | 73 | /// <summary>
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| 74 | /// Creates a random balanced tree with a maximal size and height. When the max-height or max-size are 1 it will return a random terminal.
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| 75 | /// In other cases it will return either a terminal (tree of size 1) or any other tree with a function in it's root (at least height 2).
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| 76 | /// </summary>
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| 77 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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| 78 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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| 79 | /// <returns></returns>
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[179] | 80 | internal IFunctionTree CreateBalancedRandomTree(int maxTreeSize, int maxTreeHeight) {
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[202] | 81 | IFunction rootFunction = GetRandomRoot(maxTreeSize, maxTreeHeight);
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[448] | 82 | IFunctionTree tree = MakeBalancedTree(rootFunction, maxTreeHeight - 1);
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[202] | 83 | return tree;
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[179] | 84 | }
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| 85 |
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[180] | 86 | /// <summary>
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| 87 | /// Creates a random (unbalanced) tree with a maximal size and height. When the max-height or max-size are 1 it will return a random terminal.
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| 88 | /// In other cases it will return either a terminal (tree of size 1) or any other tree with a function in it's root (at least height 2).
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| 89 | /// </summary>
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| 90 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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| 91 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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| 92 | /// <returns></returns>
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[179] | 93 | internal IFunctionTree CreateUnbalancedRandomTree(int maxTreeSize, int maxTreeHeight) {
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[202] | 94 | IFunction rootFunction = GetRandomRoot(maxTreeSize, maxTreeHeight);
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[448] | 95 | IFunctionTree tree = MakeUnbalancedTree(rootFunction, maxTreeHeight - 1);
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[202] | 96 | return tree;
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[179] | 97 | }
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| 98 |
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[286] | 99 | internal IFunctionTree PTC2(IRandom random, int size, int maxDepth) {
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[449] | 100 | return PTC2(random, GetRandomRoot(size, maxDepth), size, maxDepth);
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| 101 | }
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| 102 |
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| 103 | internal IFunctionTree PTC2(IRandom random, IFunction rootF, int size, int maxDepth) {
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[452] | 104 | IFunctionTree root = rootF.GetTreeNode();
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| 105 | if(size <= 1 || maxDepth <= 1) return root;
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[286] | 106 | List<object[]> list = new List<object[]>();
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| 107 | int currentSize = 1;
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[444] | 108 | int totalListMinSize = 0;
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[526] | 109 | int minArity = root.Function.MinArity;
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| 110 | int maxArity = root.Function.MaxArity;
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[286] | 111 | if(maxArity >= size) {
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| 112 | maxArity = size;
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| 113 | }
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| 114 | int actualArity = random.Next(minArity, maxArity + 1);
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[444] | 115 | totalListMinSize += GetMinimalTreeSize(root.Function) - 1;
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| 116 | for(int i = 0; i < actualArity; i++) {
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[286] | 117 | // insert a dummy sub-tree and add the pending extension to the list
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| 118 | root.AddSubTree(null);
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[444] | 119 | list.Add(new object[] { root, i, 2 });
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[286] | 120 | }
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| 121 |
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[444] | 122 | while(list.Count > 0 && totalListMinSize + currentSize < size) {
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[286] | 123 | int randomIndex = random.Next(list.Count);
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| 124 | object[] nextExtension = list[randomIndex];
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| 125 | list.RemoveAt(randomIndex);
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| 126 | IFunctionTree parent = (IFunctionTree)nextExtension[0];
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| 127 | int a = (int)nextExtension[1];
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| 128 | int d = (int)nextExtension[2];
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| 129 | if(d == maxDepth) {
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| 130 | parent.RemoveSubTree(a);
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[444] | 131 | IFunctionTree branch = CreateRandomTree(GetAllowedSubFunctions(parent.Function, a), 1, 1);
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| 132 | parent.InsertSubTree(a, branch); // insert a smallest possible tree
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| 133 | currentSize += branch.Size;
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[448] | 134 | totalListMinSize -= branch.Size;
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[286] | 135 | } else {
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[444] | 136 | IFunction selectedFunction = RandomSelect(GetAllowedSubFunctions(parent.Function, a).Where(
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| 137 | f => !IsTerminal(f) && GetMinimalTreeHeight(f) + (d - 1) <= maxDepth).ToArray());
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[286] | 138 | IFunctionTree newTree = selectedFunction.GetTreeNode();
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| 139 | parent.RemoveSubTree(a);
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| 140 | parent.InsertSubTree(a, newTree);
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[444] | 141 | currentSize++;
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| 142 | totalListMinSize--;
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[286] | 143 |
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[526] | 144 | minArity = selectedFunction.MinArity;
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| 145 | maxArity = selectedFunction.MaxArity;
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[286] | 146 | if(maxArity >= size) {
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| 147 | maxArity = size;
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| 148 | }
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| 149 | actualArity = random.Next(minArity, maxArity + 1);
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| 150 | for(int i = 0; i < actualArity; i++) {
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| 151 | // insert a dummy sub-tree and add the pending extension to the list
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| 152 | newTree.AddSubTree(null);
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| 153 | list.Add(new object[] { newTree, i, d + 1 });
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| 154 | }
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[444] | 155 | totalListMinSize += GetMinimalTreeSize(newTree.Function) - 1;
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[286] | 156 | }
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| 157 | }
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| 158 | while(list.Count > 0) {
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| 159 | int randomIndex = random.Next(list.Count);
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| 160 | object[] nextExtension = list[randomIndex];
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| 161 | list.RemoveAt(randomIndex);
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| 162 | IFunctionTree parent = (IFunctionTree)nextExtension[0];
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| 163 | int a = (int)nextExtension[1];
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| 164 | int d = (int)nextExtension[2];
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| 165 | parent.RemoveSubTree(a);
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[525] | 166 | parent.InsertSubTree(a,
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[452] | 167 | CreateRandomTree(GetAllowedSubFunctions(parent.Function, a), 1, 1)); // append a tree with minimal possible height
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[286] | 168 | }
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| 169 | return root;
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| 170 | }
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| 171 |
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[180] | 172 | /// <summary>
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| 173 | /// selects a random function from allowedFunctions and creates a random (unbalanced) tree with maximal size and height.
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| 174 | /// </summary>
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| 175 | /// <param name="allowedFunctions">Set of allowed functions.</param>
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| 176 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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| 177 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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| 178 | /// <returns>New random unbalanced tree</returns>
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[163] | 179 | internal IFunctionTree CreateRandomTree(ICollection<IFunction> allowedFunctions, int maxTreeSize, int maxTreeHeight) {
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[181] | 180 | // get the minimal needed height based on allowed functions and extend the max-height if necessary
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[448] | 181 | int minTreeHeight = allowedFunctions.Select(f => GetMinimalTreeHeight(f)).Min();
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[179] | 182 | if(minTreeHeight > maxTreeHeight)
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[2] | 183 | maxTreeHeight = minTreeHeight;
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[181] | 184 | // get the minimal needed size based on allowed functions and extend the max-size if necessary
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[444] | 185 | int minTreeSize = allowedFunctions.Select(f => GetMinimalTreeSize(f)).Min();
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[179] | 186 | if(minTreeSize > maxTreeSize)
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[2] | 187 | maxTreeSize = minTreeSize;
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| 188 |
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[181] | 189 | // select a random value for the size and height
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[2] | 190 | int treeHeight = random.Next(minTreeHeight, maxTreeHeight + 1);
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| 191 | int treeSize = random.Next(minTreeSize, maxTreeSize + 1);
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| 192 |
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[181] | 193 | // filter the set of allowed functions and select only from those that fit into the given maximal size and height limits
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[444] | 194 | IFunction[] possibleFunctions = allowedFunctions.Where(f => GetMinimalTreeHeight(f) <= treeHeight &&
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| 195 | GetMinimalTreeSize(f) <= treeSize).ToArray();
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[182] | 196 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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[2] | 197 |
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[181] | 198 | // build the tree
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[202] | 199 | IFunctionTree root;
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[452] | 200 | root = PTC2(random, selectedFunction, maxTreeSize, maxTreeHeight);
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[2] | 201 | return root;
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| 202 | }
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| 203 |
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[155] | 204 | internal CompositeOperation CreateInitializationOperation(ICollection<IFunctionTree> trees, IScope scope) {
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[2] | 205 | // needed for the parameter shaking operation
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| 206 | CompositeOperation initializationOperation = new CompositeOperation();
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| 207 | Scope tempScope = new Scope("Temp. initialization scope");
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| 208 |
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[429] | 209 | var parametricTrees = trees.Where(t => t.Function.GetVariable(FunctionBase.INITIALIZATION) != null);
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[179] | 210 | foreach(IFunctionTree tree in parametricTrees) {
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[2] | 211 | // enqueue an initialization operation for each operator with local variables
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[429] | 212 | IOperator initialization = (IOperator)tree.Function.GetVariable(FunctionBase.INITIALIZATION).Value;
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[2] | 213 | Scope initScope = new Scope();
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| 214 | // copy the local variables into a temporary scope used for initialization
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[179] | 215 | foreach(IVariable variable in tree.LocalVariables) {
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[155] | 216 | initScope.AddVariable(variable);
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[2] | 217 | }
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| 218 | tempScope.AddSubScope(initScope);
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| 219 | initializationOperation.AddOperation(new AtomicOperation(initialization, initScope));
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| 220 | }
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| 221 | Scope backupScope = new Scope("backup");
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[179] | 222 | foreach(Scope subScope in scope.SubScopes) {
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[2] | 223 | backupScope.AddSubScope(subScope);
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| 224 | }
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| 225 | scope.AddSubScope(tempScope);
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| 226 | scope.AddSubScope(backupScope);
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| 227 | // add an operation to remove the temporary scopes
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| 228 | initializationOperation.AddOperation(new AtomicOperation(new RightReducer(), scope));
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| 229 | return initializationOperation;
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| 230 | }
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| 231 | #endregion
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| 232 |
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| 233 | #region tree information gathering
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[155] | 234 | internal IFunctionTree GetRandomParentNode(IFunctionTree tree) {
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| 235 | List<IFunctionTree> parentNodes = new List<IFunctionTree>();
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[2] | 236 |
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| 237 | // add null for the parent of the root node
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| 238 | parentNodes.Add(null);
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| 239 |
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[155] | 240 | TreeForEach(tree, delegate(IFunctionTree possibleParentNode) {
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[179] | 241 | if(possibleParentNode.SubTrees.Count > 0) {
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[155] | 242 | parentNodes.Add(possibleParentNode);
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[2] | 243 | }
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| 244 | });
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| 245 |
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| 246 | return parentNodes[random.Next(parentNodes.Count)];
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| 247 | }
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| 248 |
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[155] | 249 | internal ICollection<IFunctionTree> GetAllSubTrees(IFunctionTree root) {
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| 250 | List<IFunctionTree> allTrees = new List<IFunctionTree>();
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| 251 | TreeForEach(root, t => { allTrees.Add(t); });
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| 252 | return allTrees;
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[2] | 253 | }
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| 254 |
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| 255 | /// <summary>
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[155] | 256 | /// returns the height level of branch in the tree
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| 257 | /// if the branch == tree => 1
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| 258 | /// if branch is in the sub-trees of tree => 2
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[2] | 259 | /// ...
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[155] | 260 | /// if branch is not found => -1
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[2] | 261 | /// </summary>
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[155] | 262 | /// <param name="tree">root of the function tree to process</param>
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| 263 | /// <param name="branch">branch that is searched in the tree</param>
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[2] | 264 | /// <returns></returns>
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[155] | 265 | internal int GetBranchLevel(IFunctionTree tree, IFunctionTree branch) {
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| 266 | return GetBranchLevelHelper(tree, branch, 1);
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[2] | 267 | }
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| 268 |
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[155] | 269 | // 'tail-recursive' helper
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| 270 | private int GetBranchLevelHelper(IFunctionTree tree, IFunctionTree branch, int level) {
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[179] | 271 | if(branch == tree) return level;
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[2] | 272 |
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[179] | 273 | foreach(IFunctionTree subTree in tree.SubTrees) {
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[155] | 274 | int result = GetBranchLevelHelper(subTree, branch, level + 1);
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[179] | 275 | if(result != -1) return result;
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[2] | 276 | }
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| 277 |
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| 278 | return -1;
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| 279 | }
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| 280 |
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[155] | 281 | internal bool IsValidTree(IFunctionTree tree) {
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[451] | 282 | for(int i = 0; i < tree.SubTrees.Count; i++) {
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[525] | 283 | if(!tree.Function.AllowedSubFunctions(i).Contains(tree.SubTrees[i].Function)) return false;
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[451] | 284 | }
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| 285 |
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[525] | 286 | if(tree.SubTrees.Count < tree.Function.MinArity || tree.SubTrees.Count > tree.Function.MaxArity)
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| 287 | return false;
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[155] | 288 | foreach(IFunctionTree subTree in tree.SubTrees) {
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| 289 | if(!IsValidTree(subTree)) return false;
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| 290 | }
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[2] | 291 | return true;
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| 292 | }
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| 293 |
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[155] | 294 | // returns a random branch from the specified level in the tree
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| 295 | internal IFunctionTree GetRandomBranch(IFunctionTree tree, int level) {
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[179] | 296 | if(level == 0) return tree;
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[527] | 297 | List<IFunctionTree> branches = new List<IFunctionTree>();
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| 298 | GetBranchesAtLevel(tree, level, branches);
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[155] | 299 | return branches[random.Next(branches.Count)];
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[2] | 300 | }
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| 301 | #endregion
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| 302 |
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[179] | 303 | #region function information (arity, allowed childs and parents)
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[155] | 304 | internal ICollection<IFunction> GetPossibleParents(List<IFunction> list) {
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| 305 | List<IFunction> result = new List<IFunction>();
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[179] | 306 | foreach(IFunction f in functions) {
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| 307 | if(IsPossibleParent(f, list)) {
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[155] | 308 | result.Add(f);
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[2] | 309 | }
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| 310 | }
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| 311 | return result;
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| 312 | }
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| 313 |
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[155] | 314 | private bool IsPossibleParent(IFunction f, List<IFunction> children) {
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[526] | 315 | int minArity = f.MinArity;
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| 316 | int maxArity = f.MaxArity;
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[2] | 317 | // note: we can't assume that the operators in the children list have different types!
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| 318 |
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| 319 | // when the maxArity of this function is smaller than the list of operators that
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| 320 | // should be included as sub-operators then it can't be a parent
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[179] | 321 | if(maxArity < children.Count()) {
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[2] | 322 | return false;
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| 323 | }
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| 324 | int nSlots = Math.Max(minArity, children.Count);
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| 325 |
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[155] | 326 | List<HashSet<IFunction>> slotSets = new List<HashSet<IFunction>>();
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[2] | 327 |
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[155] | 328 | // we iterate through all slots for sub-trees and calculate the set of
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| 329 | // allowed functions for this slot.
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[2] | 330 | // we only count those slots that can hold at least one of the children that we should combine
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[179] | 331 | for(int slot = 0; slot < nSlots; slot++) {
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[525] | 332 | HashSet<IFunction> functionSet = new HashSet<IFunction>(f.AllowedSubFunctions(slot));
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[179] | 333 | if(functionSet.Count() > 0) {
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[155] | 334 | slotSets.Add(functionSet);
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[2] | 335 | }
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| 336 | }
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| 337 |
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| 338 | // ok at the end of this operation we know how many slots of the parent can actually
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| 339 | // hold one of our children.
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| 340 | // if the number of slots is smaller than the number of children we can be sure that
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[155] | 341 | // we can never combine all children as sub-trees of the function and thus the function
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[2] | 342 | // can't be a parent.
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[179] | 343 | if(slotSets.Count() < children.Count()) {
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[2] | 344 | return false;
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| 345 | }
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| 346 |
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| 347 | // finally we sort the sets by size and beginning from the first set select one
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[155] | 348 | // function for the slot and thus remove it as possible sub-tree from the remaining sets.
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| 349 | // when we can successfully assign all available children to a slot the function is a valid parent
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| 350 | // when only a subset of all children can be assigned to slots the function is no valid parent
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[2] | 351 | slotSets.Sort((p, q) => p.Count() - q.Count());
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| 352 |
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| 353 | int assignments = 0;
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[179] | 354 | for(int i = 0; i < slotSets.Count() - 1; i++) {
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| 355 | if(slotSets[i].Count > 0) {
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[155] | 356 | IFunction selected = slotSets[i].ElementAt(0);
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[2] | 357 | assignments++;
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[179] | 358 | for(int j = i + 1; j < slotSets.Count(); j++) {
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[2] | 359 | slotSets[j].Remove(selected);
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| 360 | }
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| 361 | }
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| 362 | }
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| 363 |
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| 364 | // sanity check
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[179] | 365 | if(assignments > children.Count) throw new InvalidProgramException();
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[2] | 366 | return assignments == children.Count - 1;
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| 367 | }
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[179] | 368 | internal IList<IFunction> GetAllowedParents(IFunction child, int childIndex) {
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| 369 | List<IFunction> parents = new List<IFunction>();
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| 370 | foreach(IFunction function in functions) {
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| 371 | ICollection<IFunction> allowedSubFunctions = GetAllowedSubFunctions(function, childIndex);
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| 372 | if(allowedSubFunctions.Contains(child)) {
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| 373 | parents.Add(function);
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| 374 | }
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| 375 | }
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| 376 | return parents;
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| 377 | }
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| 378 | internal bool IsTerminal(IFunction f) {
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[526] | 379 | return f.MinArity == 0 && f.MaxArity == 0;
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[179] | 380 | }
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| 381 | internal IList<IFunction> GetAllowedSubFunctions(IFunction f, int index) {
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| 382 | if(f == null) {
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| 383 | return allFunctions;
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| 384 | } else {
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[525] | 385 | return f.AllowedSubFunctions(index);
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[179] | 386 | }
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| 387 | }
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| 388 | #endregion
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| 389 |
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| 390 | #region private utility methods
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[202] | 391 | private IFunction GetRandomRoot(int maxTreeSize, int maxTreeHeight) {
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[180] | 392 | if(maxTreeHeight == 1 || maxTreeSize == 1) {
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[182] | 393 | IFunction selectedTerminal = RandomSelect(terminals);
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[202] | 394 | return selectedTerminal;
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[180] | 395 | } else {
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[284] | 396 | IFunction[] possibleFunctions = functions.Where(f => GetMinimalTreeHeight(f) <= maxTreeHeight &&
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[180] | 397 | GetMinimalTreeSize(f) <= maxTreeSize).ToArray();
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[182] | 398 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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[202] | 399 | return selectedFunction;
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[180] | 400 | }
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| 401 | }
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[179] | 402 |
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[448] | 403 |
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| 404 | private IFunctionTree MakeUnbalancedTree(IFunction parent, int maxTreeHeight) {
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| 405 | if(maxTreeHeight == 0) return parent.GetTreeNode();
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[526] | 406 | int minArity = parent.MinArity;
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| 407 | int maxArity = parent.MaxArity;
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[180] | 408 | int actualArity = random.Next(minArity, maxArity + 1);
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| 409 | if(actualArity > 0) {
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[202] | 410 | IFunctionTree parentTree = parent.GetTreeNode();
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[180] | 411 | for(int i = 0; i < actualArity; i++) {
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[448] | 412 | IFunction[] possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => GetMinimalTreeHeight(f) <= maxTreeHeight).ToArray();
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[182] | 413 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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[448] | 414 | IFunctionTree newSubTree = MakeUnbalancedTree(selectedFunction, maxTreeHeight - 1);
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[202] | 415 | parentTree.InsertSubTree(i, newSubTree);
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[180] | 416 | }
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[202] | 417 | return parentTree;
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[180] | 418 | }
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[202] | 419 | return parent.GetTreeNode();
|
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[180] | 420 | }
|
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| 421 |
|
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[448] | 422 |
|
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[180] | 423 | // NOTE: this method doesn't build fully balanced trees because we have constraints on the
|
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| 424 | // types of possible sub-functions which can indirectly impose a limit for the depth of a given sub-tree
|
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[448] | 425 | private IFunctionTree MakeBalancedTree(IFunction parent, int maxTreeHeight) {
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| 426 | if(maxTreeHeight == 0) return parent.GetTreeNode();
|
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[526] | 427 | int minArity = parent.MinArity;
|
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| 428 | int maxArity = parent.MaxArity;
|
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[180] | 429 | int actualArity = random.Next(minArity, maxArity + 1);
|
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| 430 | if(actualArity > 0) {
|
---|
[202] | 431 | IFunctionTree parentTree = parent.GetTreeNode();
|
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[180] | 432 | for(int i = 0; i < actualArity; i++) {
|
---|
[448] | 433 | // first try to find a function that fits into the maxHeight limit
|
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[450] | 434 | IFunction[] possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => GetMinimalTreeHeight(f) <= maxTreeHeight &&
|
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[199] | 435 | !IsTerminal(f)).ToArray();
|
---|
| 436 | // no possible function found => extend function set to terminals
|
---|
| 437 | if(possibleFunctions.Length == 0) {
|
---|
[202] | 438 | possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => IsTerminal(f)).ToArray();
|
---|
[199] | 439 | IFunction selectedTerminal = RandomSelect(possibleFunctions);
|
---|
[189] | 440 | IFunctionTree newTree = selectedTerminal.GetTreeNode();
|
---|
[202] | 441 | parentTree.InsertSubTree(i, newTree);
|
---|
[180] | 442 | } else {
|
---|
[182] | 443 | IFunction selectedFunction = RandomSelect(possibleFunctions);
|
---|
[448] | 444 | IFunctionTree newTree = MakeBalancedTree(selectedFunction, maxTreeHeight - 1);
|
---|
[202] | 445 | parentTree.InsertSubTree(i, newTree);
|
---|
[180] | 446 | }
|
---|
| 447 | }
|
---|
[202] | 448 | return parentTree;
|
---|
[180] | 449 | }
|
---|
[202] | 450 | return parent.GetTreeNode();
|
---|
[180] | 451 | }
|
---|
| 452 |
|
---|
[179] | 453 | private int GetMinimalTreeHeight(IOperator op) {
|
---|
| 454 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data;
|
---|
| 455 | }
|
---|
| 456 |
|
---|
| 457 | private int GetMinimalTreeSize(IOperator op) {
|
---|
| 458 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data;
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | private void TreeForEach(IFunctionTree tree, Action<IFunctionTree> action) {
|
---|
| 462 | action(tree);
|
---|
| 463 | foreach(IFunctionTree subTree in tree.SubTrees) {
|
---|
| 464 | TreeForEach(subTree, action);
|
---|
| 465 | }
|
---|
| 466 | }
|
---|
| 467 |
|
---|
[527] | 468 | private void GetBranchesAtLevel(IFunctionTree tree, int level, List<IFunctionTree> result) {
|
---|
| 469 | if(level == 1) result.AddRange(tree.SubTrees);
|
---|
[179] | 470 | foreach(IFunctionTree subTree in tree.SubTrees) {
|
---|
[444] | 471 | if(subTree.Height >= level - 1)
|
---|
[527] | 472 | GetBranchesAtLevel(subTree, level - 1, result);
|
---|
[179] | 473 | }
|
---|
| 474 | }
|
---|
| 475 |
|
---|
[182] | 476 | private IFunction RandomSelect(IList<IFunction> functionSet) {
|
---|
| 477 | double[] accumulatedTickets = new double[functionSet.Count];
|
---|
| 478 | double ticketAccumulator = 0;
|
---|
| 479 | int i = 0;
|
---|
| 480 | // precalculate the slot-sizes
|
---|
| 481 | foreach(IFunction function in functionSet) {
|
---|
| 482 | ticketAccumulator += ((DoubleData)function.GetVariable(GPOperatorLibrary.TICKETS).Value).Data;
|
---|
| 483 | accumulatedTickets[i] = ticketAccumulator;
|
---|
| 484 | i++;
|
---|
| 485 | }
|
---|
| 486 | // throw ball
|
---|
| 487 | double r = random.NextDouble() * ticketAccumulator;
|
---|
| 488 | // find the slot that has been hit
|
---|
| 489 | for(i = 0; i < accumulatedTickets.Length; i++) {
|
---|
| 490 | if(r < accumulatedTickets[i]) return functionSet[i];
|
---|
| 491 | }
|
---|
| 492 | // sanity check
|
---|
| 493 | throw new InvalidProgramException(); // should never happen
|
---|
| 494 | }
|
---|
[179] | 495 |
|
---|
| 496 | #endregion
|
---|
| 497 |
|
---|
[2] | 498 | }
|
---|
| 499 | }
|
---|