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source: trunk/sources/HeuristicLab.SequentialEngine/SequentialEngineEditor.Designer.cs @ 810

Last change on this file since 810 was 774, checked in by abeham, 16 years ago

[TICKET #349] Changed default UI layout in SequentialEngine to reduce weight of scope view

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.SequentialEngine {
23  partial class SequentialEngineEditor {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Component Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.splitContainer1.Panel1.SuspendLayout();
48      this.splitContainer1.Panel2.SuspendLayout();
49      this.splitContainer1.SuspendLayout();
50      this.operatorGraphGroupBox.SuspendLayout();
51      this.globalScopeGroupBox.SuspendLayout();
52      this.SuspendLayout();
53      //
54      // splitContainer1
55      //
56      this.splitContainer1.SplitterDistance = 495;
57      //
58      // operatorGraphGroupBox
59      //
60      this.operatorGraphGroupBox.Size = new System.Drawing.Size(495, 441);
61      //
62      // globalScopeGroupBox
63      //
64      this.globalScopeGroupBox.Size = new System.Drawing.Size(141, 441);
65      //
66      // operatorGraphView
67      //
68      this.operatorGraphView.Size = new System.Drawing.Size(489, 422);
69      //
70      // scopeView
71      //
72      this.scopeView.Size = new System.Drawing.Size(135, 422);
73      //
74      // SequentialEngineEditor
75      //
76      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
77      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
78      this.Name = "SequentialEngineEditor";
79      this.splitContainer1.Panel1.ResumeLayout(false);
80      this.splitContainer1.Panel2.ResumeLayout(false);
81      this.splitContainer1.ResumeLayout(false);
82      this.operatorGraphGroupBox.ResumeLayout(false);
83      this.globalScopeGroupBox.ResumeLayout(false);
84      this.ResumeLayout(false);
85      this.PerformLayout();
86
87    }
88
89    #endregion
90  }
91}
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