[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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[1853] | 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 27 |
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| 28 | namespace HeuristicLab.SequentialEngine {
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[851] | 29 | /// <summary>
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| 30 | /// Represents an engine that executes its steps sequentially, also if they could be executed
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| 31 | /// in parallel.
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| 32 | /// </summary>
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[1853] | 33 | [EmptyStorableClass]
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[2546] | 34 | [Creatable("Engines")]
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| 35 | [Item("Sequential Engine", "Engine for sequential execution of algorithms.")]
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[2664] | 36 | public class SequentialEngine : Engine {
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[2] | 37 | private IOperator currentOperator;
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| 38 |
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[851] | 39 | /// <summary>
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[1441] | 40 | /// Aborts the engine execution.
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[851] | 41 | /// </summary>
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| 42 | /// <remarks>Calls <see cref="EngineBase.Abort"/> of base class <see cref="EngineBase"/> and
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| 43 | /// <see cref="IOperator.Abort"/> of the current <see cref="IOperator"/>.</remarks>
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[2656] | 44 | public override void Stop() {
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| 45 | base.Stop();
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[2] | 46 | if (currentOperator != null)
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| 47 | currentOperator.Abort();
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| 48 | }
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| 49 |
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[851] | 50 | /// <summary>
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| 51 | /// Deals with the next operation, if it is an <see cref="AtomicOperation"/> it is executed,
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| 52 | /// if it is a <see cref="CompositeOperation"/> its single operations are pushed on the execution stack.
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| 53 | /// </summary>
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| 54 | /// <remarks>If an error occurs during the execution the operation is aborted and the operation
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| 55 | /// is pushed on the stack again.<br/>
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| 56 | /// If the execution was successful <see cref="EngineBase.OnOperationExecuted"/> is called.</remarks>
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[2656] | 57 | protected override void ProcessNextOperator() {
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| 58 | currentOperator = null;
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| 59 | ExecutionContext context = ExecutionStack.Pop();
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| 60 | ExecutionContextCollection next = null;
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| 61 | try {
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| 62 | currentOperator = context.Operator;
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| 63 | next = context.Operator.Execute(context);
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| 64 | currentOperator = null;
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[2] | 65 | }
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[2656] | 66 | catch (Exception ex) {
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| 67 | ExecutionStack.Push(context);
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| 68 | Stop();
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| 69 | OnExceptionOccurred(ex);
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| 70 | }
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| 71 | if (next != null) {
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| 72 | for (int i = next.Count - 1; i >= 0; i--)
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| 73 | ExecutionStack.Push(next[i]);
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| 74 | }
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| 75 | if (context.Operator.Breakpoint)
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| 76 | Stop();
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[2] | 77 | }
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| 78 | }
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| 79 | }
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