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source: trunk/sources/HeuristicLab.SequentialEngine/3.3/SequentialEngine.cs @ 2656

Last change on this file since 2656 was 2656, checked in by swagner, 14 years ago

Committing first results of the refactoring of HeuristicLab.Core and related plugins (#95)

File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.SequentialEngine {
29  /// <summary>
30  /// Represents an engine that executes its steps sequentially, also if they could be executed
31  /// in parallel.
32  /// </summary>
33  [EmptyStorableClass]
34  [Creatable("Engines")]
35  [Item("Sequential Engine", "Engine for sequential execution of algorithms.")]
36  public class SequentialEngine : EngineBase {
37    private IOperator currentOperator;
38
39    /// <summary>
40    /// Aborts the engine execution.
41    /// </summary>
42    /// <remarks>Calls <see cref="EngineBase.Abort"/> of base class <see cref="EngineBase"/> and
43    /// <see cref="IOperator.Abort"/> of the current <see cref="IOperator"/>.</remarks>
44    public override void Stop() {
45      base.Stop();
46      if (currentOperator != null)
47        currentOperator.Abort();
48    }
49
50    /// <summary>
51    /// Deals with the next operation, if it is an <see cref="AtomicOperation"/> it is executed,
52    /// if it is a <see cref="CompositeOperation"/> its single operations are pushed on the execution stack.
53    /// </summary>
54    /// <remarks>If an error occurs during the execution the operation is aborted and the operation
55    /// is pushed on the stack again.<br/>
56    /// If the execution was successful <see cref="EngineBase.OnOperationExecuted"/> is called.</remarks>
57    protected override void ProcessNextOperator() {
58      currentOperator = null;
59      ExecutionContext context = ExecutionStack.Pop();
60      ExecutionContextCollection next = null;
61      try {
62        currentOperator = context.Operator;
63        next = context.Operator.Execute(context);
64        currentOperator = null;
65      }
66      catch (Exception ex) {
67        ExecutionStack.Push(context);
68        Stop();
69        OnExceptionOccurred(ex);
70      }
71      if (next != null) {
72        for (int i = next.Count - 1; i >= 0; i--)
73          ExecutionStack.Push(next[i]);
74      }
75      if (context.Operator.Breakpoint)
76        Stop();
77    }
78  }
79}
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