[99] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Text;
|
---|
| 25 | using HeuristicLab.Core;
|
---|
| 26 | using HeuristicLab.Data;
|
---|
| 27 | using HeuristicLab.Random;
|
---|
| 28 |
|
---|
| 29 | namespace HeuristicLab.RealVector {
|
---|
[1184] | 30 | /// <summary>
|
---|
| 31 | /// Manipulates each dimension in the real vector with the mutation strength given
|
---|
| 32 | /// in the strategy parameter vector.
|
---|
| 33 | /// </summary>
|
---|
[99] | 34 | public class SelfAdaptiveNormalAllPositionsManipulator : RealVectorManipulatorBase {
|
---|
[1184] | 35 | /// <inheritdoc select="summary"/>
|
---|
[99] | 36 | public override string Description {
|
---|
| 37 | get { return @"Manipulates each dimension in the real vector with the mutation strength given in the strategy parameter vector"; }
|
---|
| 38 | }
|
---|
| 39 |
|
---|
[1184] | 40 | /// <summary>
|
---|
| 41 | /// Initializes a new instance of <see cref="SelfAdaptiveNormalAllPositionsManipulator"/> with one
|
---|
| 42 | /// variable info (<c>StrategyVector</c>).
|
---|
| 43 | /// </summary>
|
---|
[99] | 44 | public SelfAdaptiveNormalAllPositionsManipulator()
|
---|
| 45 | : base() {
|
---|
| 46 | AddVariableInfo(new VariableInfo("StrategyVector", "The strategy vector determining the strength of the mutation", typeof(DoubleArrayData), VariableKind.In));
|
---|
| 47 | }
|
---|
| 48 |
|
---|
[1184] | 49 | /// <summary>
|
---|
| 50 | /// Performs a self adaptive normally distributed all position manipulation on the given
|
---|
| 51 | /// <paramref name="vector"/>.
|
---|
| 52 | /// </summary>
|
---|
| 53 | /// <exception cref="InvalidOperationException">Thrown when the strategy vector is not
|
---|
| 54 | /// as long as the vector to get manipulated.</exception>
|
---|
| 55 | /// <param name="strategyParameters">The strategy vector determining the strength of the mutation.</param>
|
---|
| 56 | /// <param name="random">A random number generator.</param>
|
---|
| 57 | /// <param name="vector">The real vector to manipulate.</param>
|
---|
| 58 | /// <returns>The manipulated real vector.</returns>
|
---|
[99] | 59 | public static double[] Apply(double[] strategyParameters, IRandom random, double[] vector) {
|
---|
| 60 | NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0);
|
---|
| 61 | for (int i = 0; i < vector.Length; i++) {
|
---|
[1180] | 62 | vector[i] = vector[i] + (N.NextDouble() * strategyParameters[i % strategyParameters.Length]);
|
---|
[99] | 63 | }
|
---|
| 64 | return vector;
|
---|
| 65 | }
|
---|
| 66 |
|
---|
[1184] | 67 | /// <summary>
|
---|
| 68 | /// Performs a self adaptive normally distributed all position manipulation on the given
|
---|
| 69 | /// <paramref name="vector"/>.
|
---|
| 70 | /// </summary>
|
---|
| 71 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
|
---|
| 72 | /// <param name="scope">The current scope.</param>
|
---|
| 73 | /// <param name="random">A random number generator.</param>
|
---|
| 74 | /// <param name="vector">The real vector to manipulate.</param>
|
---|
| 75 | /// <returns>The manipulated real vector.</returns>
|
---|
[99] | 76 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
|
---|
| 77 | double[] strategyVector = scope.GetVariableValue<DoubleArrayData>("StrategyVector", true).Data;
|
---|
| 78 | return Apply(strategyVector, random, vector);
|
---|
| 79 | }
|
---|
| 80 | }
|
---|
| 81 | }
|
---|