1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.RealVector {
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29 | /// <summary>
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30 | /// Base class for all real vector manipulators.
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31 | /// </summary>
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32 | public abstract class RealVectorManipulatorBase : OperatorBase {
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33 | /// <summary>
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34 | /// Initializes a new instance of <see cref="RealVectorManipulatorBase"/> with two variable infos
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35 | /// (<c>Random</c> and <c>RealVector</c>).
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36 | /// </summary>
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37 | public RealVectorManipulatorBase() {
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38 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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39 | AddVariableInfo(new VariableInfo("RealVector", "Real vector to manipulate", typeof(DoubleArrayData), VariableKind.In | VariableKind.Out));
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40 | }
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41 |
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42 | /// <summary>
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43 | /// Manipulates the real vector.
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44 | /// </summary>
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45 | /// <param name="scope">The current scope whose real vector to manipulate.</param>
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46 | /// <returns><c>null</c>.</returns>
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47 | public override IOperation Apply(IScope scope) {
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48 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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49 | DoubleArrayData vector = GetVariableValue<DoubleArrayData>("RealVector", scope, false);
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50 | vector.Data = Manipulate(scope, random, vector.Data);
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51 | return null;
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52 | }
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53 |
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54 | /// <summary>
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55 | /// Manipulates the given real <paramref name="vector"/> with the given random number generator.
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56 | /// </summary>
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57 | /// <param name="scope">The current scope.</param>
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58 | /// <param name="random">A random number generator.</param>
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59 | /// <param name="vector">The real vector to manipulate.</param>
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60 | /// <returns>The manipulated real vector.</returns>
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61 | protected abstract double[] Manipulate(IScope scope, IRandom random, double[] vector);
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62 | }
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63 | }
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