[293] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 |
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| 27 | namespace HeuristicLab.RealVector {
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[1184] | 28 | /// <summary>
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| 29 | /// Continuous manipulator for real vectors: selects randomly two elements of the vector,
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| 30 | /// calculates its average value and replaces the first selected element with the new value.
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| 31 | /// </summary>
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[293] | 32 | public class ContinuousManipulator : RealVectorManipulatorBase {
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[1184] | 33 | /// <inheritdoc select="summary"/>
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[293] | 34 | public override string Description {
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| 35 | get { return "This operator randomly selects two elements of the vector, calculates its average value and replaces the first selected element with the new value."; }
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| 36 | }
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| 37 |
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[1184] | 38 | /// <summary>
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| 39 | /// Performs a continuous manipulation of the given <paramref name="vector"/>.
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| 40 | /// </summary>
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| 41 | /// <param name="random">The random number generator.</param>
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| 42 | /// <param name="vector">The real vector to manipulate.</param>
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| 43 | /// <returns>The manipulated real vector.</returns>
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[293] | 44 | public static double[] Apply(IRandom random, double[] vector) {
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| 45 | int length = vector.Length;
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| 46 | int index1, index2;
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| 47 | index1 = random.Next(length);
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| 48 | index2 = random.Next(length);
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| 49 |
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| 50 | while (index2 == index1) {
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| 51 | index2 = random.Next(length);
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| 52 | }
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| 53 |
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| 54 | vector[index1] = (vector[index1] + vector[index2]) / 2;
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| 55 |
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| 56 | return vector;
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| 57 | }
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| 58 |
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[1184] | 59 | /// <summary>
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| 60 | /// Performs a continuous manipulation of the given <paramref name="vector"/>.
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| 61 | /// </summary>
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| 62 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 63 | /// <param name="scope">The current scope.</param>
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| 64 | /// <param name="random">The random number generator.</param>
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| 65 | /// <param name="vector">The real vector to manipulate.</param>
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| 66 | /// <returns>The manipulated real vector.</returns>
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[293] | 67 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
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| 68 | return Apply(random, vector);
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| 69 | }
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| 70 | }
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| 71 | }
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