[104] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Evolutionary;
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| 27 | using HeuristicLab.Data;
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| 28 |
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| 29 | namespace HeuristicLab.RealVector {
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[1184] | 30 | /// <summary>
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| 31 | /// Blend alpha-beta crossover for real vectors. Creates a new offspring by selecting a
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| 32 | /// random value from the interval between the two alleles of the parent solutions.
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| 33 | /// The interval is increased in both directions as follows: Into the direction of the 'better'
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| 34 | /// solution by the factor alpha, into the direction of the 'worse' solution by the factor beta.
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| 35 | /// </summary>
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[1218] | 36 | public class BlendAlphaBetaCrossover : RealVectorCrossoverBase {
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[1184] | 37 | /// <inheritdoc select="summary"/>
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[104] | 38 | public override string Description {
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| 39 | get { return
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| 40 | @"Blend alpha-beta crossover for real vectors. Creates a new offspring by selecting a random value from the interval between the two alleles of the parent solutions. The interval is increased in both directions as follows: Into the direction of the 'better' solution by the factor alpha, into the direction of the 'worse' solution by the factor beta.
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| 41 | Please use the operator BoundsChecker if necessary.";
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| 42 | }
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| 43 | }
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| 44 |
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[1184] | 45 | /// <summary>
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| 46 | /// Initializes a new instance of <see cref="BlendAlphaBetaCrossover"/> with five variable infos
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[1218] | 47 | /// (<c>Maximization</c>, <c>Quality</c>, <c>Alpha</c> and <c>Beta</c>).
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[1184] | 48 | /// </summary>
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[104] | 49 | public BlendAlphaBetaCrossover()
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| 50 | : base() {
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| 51 | AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In));
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| 52 | AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In));
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| 53 | VariableInfo alphaVarInfo = new VariableInfo("Alpha", "Value for alpha", typeof(DoubleData), VariableKind.In);
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| 54 | alphaVarInfo.Local = true;
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| 55 | AddVariableInfo(alphaVarInfo);
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| 56 | AddVariable(new Variable("Alpha", new DoubleData(0.75)));
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| 57 | VariableInfo betaVarInfo = new VariableInfo("Beta", "Value for beta", typeof(DoubleData), VariableKind.In);
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| 58 | betaVarInfo.Local = true;
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| 59 | AddVariableInfo(betaVarInfo);
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| 60 | AddVariable(new Variable("Beta", new DoubleData(0.25)));
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| 61 | }
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| 62 |
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[1184] | 63 | /// <summary>
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| 64 | /// Performs a blend alpha beta crossover of two real vectors.
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| 65 | /// </summary>
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| 66 | /// <param name="random">The random number generator.</param>
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| 67 | /// <param name="maximization">Boolean flag whether it is a maximization problem.</param>
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| 68 | /// <param name="parent1">The first parent for the crossover.</param>
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| 69 | /// <param name="quality1">The quality of the first parent.</param>
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| 70 | /// <param name="parent2">The second parent for the crossover.</param>
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| 71 | /// <param name="quality2">The quality of the second parent.</param>
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| 72 | /// <param name="alpha">The alpha value for the crossover.</param>
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| 73 | /// <param name="beta">The beta value for the crossover operation.</param>
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| 74 | /// <returns>The newly created real vector resulting from the crossover.</returns>
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[104] | 75 | public static double[] Apply(IRandom random, bool maximization, double[] parent1, double quality1, double[] parent2, double quality2, double alpha, double beta) {
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| 76 | int length = parent1.Length;
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| 77 | double[] result = new double[length];
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| 78 |
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| 79 | for (int i = 0; i < length; i++) {
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| 80 | double interval = Math.Abs(parent1[i] - parent2[i]);
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| 81 |
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| 82 | if ((maximization && (quality1 > quality2)) || ((!maximization) && (quality1 < quality2))) {
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| 83 | result[i] = SelectFromInterval(random, interval, parent1[i], parent2[i], alpha, beta);
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| 84 | } else {
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| 85 | result[i] = SelectFromInterval(random, interval, parent2[i], parent1[i], alpha, beta);
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| 86 | }
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| 87 | }
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| 88 | return result;
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| 89 | }
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| 90 |
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| 91 | private static double SelectFromInterval(IRandom random, double interval, double val1, double val2, double alpha, double beta) {
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| 92 | double resMin = 0;
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| 93 | double resMax = 0;
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| 94 |
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| 95 | if (val1 <= val2) {
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| 96 | resMin = val1 - interval * alpha;
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| 97 | resMax = val2 + interval * beta;
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| 98 | } else {
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| 99 | resMin = val2 - interval * beta;
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| 100 | resMax = val1 + interval * alpha;
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| 101 | }
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| 102 |
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| 103 | return SelectRandomFromInterval(random, resMin, resMax);
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| 104 | }
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| 105 |
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| 106 | private static double SelectRandomFromInterval(IRandom random, double resMin, double resMax) {
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| 107 | return resMin + random.NextDouble() * Math.Abs(resMax - resMin);
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| 108 | }
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| 109 |
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[1184] | 110 | /// <summary>
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[1218] | 111 | /// Performs a blend alpha beta crossover operation for two given parent real vectors.
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[1184] | 112 | /// </summary>
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[1218] | 113 | /// <exception cref="InvalidOperationException">Thrown if there are not exactly two parents.</exception>
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[1184] | 114 | /// <param name="scope">The current scope.</param>
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[1218] | 115 | /// <param name="random">A random number generator.</param>
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| 116 | /// <param name="parents">An array containing the two real vectors that should be crossed.</param>
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| 117 | /// <returns>The newly created real vector, resulting from the crossover operation.</returns>
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| 118 | protected override double[] Cross(IScope scope, IRandom random, double[][] parents) {
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| 119 | if (parents.Length != 2) throw new InvalidOperationException("ERROR in BlendAlphaBetaCrossover: The number of parents is not equal to 2");
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[104] | 120 | bool maximization = GetVariableValue<BoolData>("Maximization", scope, true).Data;
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[1218] | 121 | double quality1 = scope.SubScopes[0].GetVariableValue<DoubleData>("Quality", false).Data;
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| 122 | double quality2 = scope.SubScopes[1].GetVariableValue<DoubleData>("Quality", false).Data;
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[104] | 123 | double alpha = GetVariableValue<DoubleData>("Alpha", scope, true).Data;
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| 124 | double beta = GetVariableValue<DoubleData>("Beta", scope, true).Data;
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| 125 |
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[1218] | 126 | return Apply(random, maximization, parents[0], quality1, parents[1], quality2, alpha, beta);
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[104] | 127 | }
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| 128 | }
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| 129 | }
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