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source: trunk/sources/HeuristicLab.Random/3.2/NormalRandomizer.cs @ 1835

Last change on this file since 1835 was 1530, checked in by gkronber, 16 years ago

Moved source files of plugins Hive ... Visualization.Test into version-specific sub-folders. #576

File size: 8.1 KB
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[2]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Constraints;
28
29namespace HeuristicLab.Random {
[1153]30  /// <summary>
31  /// Normally distributed random number generator.
32  /// </summary>
[2]33  public class NormalRandomizer : OperatorBase {
34    private static int MAX_NUMBER_OF_TRIES = 100;
35
[1153]36    /// <inheritdoc select="summary"/>
[2]37    public override string Description {
38      get { return "Initializes the value of variable 'Value' to a random value normally distributed with 'Mu' and 'Sigma'."; }
39    }
40
[1153]41    /// <summary>
42    /// Gets or sets the value for µ.
43    /// </summary>
44    /// <remarks>Gets or sets the variable with the name <c>Mu</c> through the method
45    /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
[426]46    public double Mu {
47      get { return ((DoubleData)GetVariable("Mu").Value).Data; }
48      set { ((DoubleData)GetVariable("Mu").Value).Data = value; }
49    }
[1153]50    /// <summary>
51    /// Gets or sets the value for sigma.
52    /// </summary>
53    /// <remarks>Gets or sets the variable with the name <c>Sigma</c> through the method
54    /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
[426]55    public double Sigma {
56      get { return ((DoubleData)GetVariable("Sigma").Value).Data; }
57      set { ((DoubleData)GetVariable("Sigma").Value).Data = value; }
58    }
59
[1153]60    /// <summary>
61    /// Initializes a new instance of <see cref="NormalRandomizer"/> with four variable infos
62    /// (<c>Mu</c>, <c>Sigma</c>, <c>Value</c> and <c>Random</c>).
63    /// </summary>
[2]64    public NormalRandomizer() {
65      AddVariableInfo(new VariableInfo("Mu", "Parameter mu of the normal distribution", typeof(DoubleData), VariableKind.None));
66      GetVariableInfo("Mu").Local = true;
67      AddVariable(new Variable("Mu", new DoubleData(0.0)));
68
69      AddVariableInfo(new VariableInfo("Sigma", "Parameter sigma of the normal distribution", typeof(DoubleData), VariableKind.None));
70      GetVariableInfo("Sigma").Local = true;
[183]71      AddVariable(new Variable("Sigma", new DoubleData(1.0)));
[2]72
73      AddVariableInfo(new VariableInfo("Value", "The value to manipulate (actual type is one of: IntData, DoubleData, ConstrainedIntData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
74      AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
75    }
76
[1153]77    /// <summary>
78    /// Generates a new normally distributed random variable and assigns it to the specified variable
79    /// in the given <paramref name="scope"/>.
80    /// </summary>
81    /// <param name="scope">The scope where to assign the new random value to.</param>
[1157]82    /// <returns><c>null</c>.</returns>
[2]83    public override IOperation Apply(IScope scope) {
84      IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
85      MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
[719]86      double mu = GetVariableValue<DoubleData>("Mu", scope, true).Data;
87      double sigma = GetVariableValue<DoubleData>("Sigma", scope, true).Data;
[2]88
[763]89      NormalDistributedRandom n = new NormalDistributedRandom(mt, mu, sigma);
90      RandomizeNormal(value, n);
[2]91      return null;
92    }
93
[763]94    private void RandomizeNormal(IObjectData value, NormalDistributedRandom n) {
95      // dispatch manually based on dynamic type
96      if (value is IntData)
97        RandomizeNormal((IntData)value, n);
98      else if (value is ConstrainedIntData)
99        RandomizeNormal((ConstrainedIntData)value, n);
100      else if (value is DoubleData)
101        RandomizeNormal((DoubleData)value, n);
102      else if (value is ConstrainedDoubleData)
103        RandomizeNormal((ConstrainedDoubleData)value, n);
104      else throw new InvalidOperationException("Can't handle type " + value.GetType().Name);
105    }
[2]106
[1153]107    /// <summary>
108    /// Generates a new double random variable based on a continuous, normally distributed random number generator
109    /// <paramref name="normal"/> and checks some contraints.
110    /// </summary>
111    /// <exception cref="InvalidOperationException">Thrown when with the given settings no valid value in
112    /// 100 tries could be found.
113    /// </exception>
114    /// <param name="data">The double object where to assign the new number to and whose constraints
115    /// must be fulfilled.</param>
116    /// <param name="normal">The continuous, normally distributed random variable.</param>
[763]117    public void RandomizeNormal(ConstrainedDoubleData data, NormalDistributedRandom normal) {
118      for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
119        double r = normal.NextDouble();
120        if (IsIntegerConstrained(data)) {
121          r = Math.Round(r);
[2]122        }
[763]123        if (data.TrySetData(r)) {
124          return;
[2]125        }
126      }
[763]127      throw new InvalidOperationException("Couldn't find a valid value in 100 tries with mu=" + normal.Mu + " sigma=" + normal.Sigma);
128    }
[2]129
[1153]130    /// <summary>
131    /// Generates a new int random variable based on a continuous, normally distributed random number
132    /// generator <paramref name="normal"/> and checks some constraints.
133    /// </summary>
134    /// <exception cref="InvalidOperationException">Thrown when with the given settings no valid
135    /// value could be found.</exception>
136    /// <param name="data">The int object where to assign the new value to and whose constraints must
137    /// be fulfilled.</param>
138    /// <param name="normal">The continuous, normally distributed random variable.</param>
[763]139    public void RandomizeNormal(ConstrainedIntData data, NormalDistributedRandom normal) {
140      for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
141        double r = normal.NextDouble();
[1153]142        if (data.TrySetData((int)Math.Round(r))) // since r is a continuous, normally distributed random variable rounding should be OK
[763]143          return;
[2]144      }
[763]145      throw new InvalidOperationException("Couldn't find a valid value");
146    }
[2]147
[1153]148    /// <summary>
149    /// Generates a new double random number based on a continuous, normally distributed random number
150    /// generator <paramref name="normal"/>.
151    /// </summary>
152    /// <param name="data">The double object where to assign the new value to.</param>
153    /// <param name="normal">The continuous, normally distributed random variable.</param>
[763]154    public void RandomizeNormal(DoubleData data, NormalDistributedRandom normal) {
155      data.Data = normal.NextDouble();
156    }
[2]157
[1153]158    /// <summary>
159    /// Generates a new int random number based on a continuous, normally distributed random number
160    /// generator <paramref name="normal"/>.
161    /// </summary>
162    /// <param name="data">The int object where to assign the new value to.</param>
163    /// <param name="normal">The continuous, normally distributed random variable.</param>
[763]164    public void RandomizeNormal(IntData data, NormalDistributedRandom normal) {
165      data.Data = (int)Math.Round(normal.NextDouble());
166    }
[2]167
[763]168
169    private bool IsIntegerConstrained(ConstrainedDoubleData data) {
170      foreach (IConstraint constraint in data.Constraints) {
171        if (constraint is IsIntegerConstraint) {
172          return true;
[2]173        }
174      }
[763]175      return false;
[2]176    }
177  }
178}
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