[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Constraints;
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| 28 |
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| 29 | namespace HeuristicLab.Random {
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[1153] | 30 | /// <summary>
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| 31 | /// Normally distributed random number generator that adds the generated value to the existing value
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| 32 | /// in the specified scope.
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| 33 | /// </summary>
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[2] | 34 | public class NormalRandomAdder : OperatorBase {
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| 35 | private static int MAX_NUMBER_OF_TRIES = 100;
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| 36 |
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[1153] | 37 | /// <inheritdoc select="summary"/>
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[2] | 38 | public override string Description {
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| 39 | get {
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| 40 | return @"Samples a normally distributed (mu, sigma * shakingFactor) random variable and adds the result to variable 'Value'.
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| 41 |
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| 42 | If a constraint for the allowed range of 'Value' is defined and the result of the operation would be smaller then
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| 43 | the smallest allowed value then 'Value' is set to the lower bound and vice versa for the upper bound.";
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| 44 | }
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| 45 | }
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| 46 |
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[1153] | 47 | /// <summary>
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| 48 | /// Gets or sets the value for µ.
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| 49 | /// </summary>
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| 50 | /// <remarks>Gets or sets the variable with the name <c>Mu</c> through the method
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| 51 | /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
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[426] | 52 | public double Mu {
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| 53 | get { return ((DoubleData)GetVariable("Mu").Value).Data; }
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| 54 | set { ((DoubleData)GetVariable("Mu").Value).Data = value; }
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| 55 | }
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[1153] | 56 | /// <summary>
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| 57 | /// Gets or sets the value for sigma.
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| 58 | /// </summary>
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| 59 | /// <remarks>Gets or sets the variable with the name <c>Sigma</c> through the method
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| 60 | /// <see cref="OperatorBase.GetVariable"/> of class <see cref="OperatorBase"/>.</remarks>
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[426] | 61 | public double Sigma {
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| 62 | get { return ((DoubleData)GetVariable("Sigma").Value).Data; }
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| 63 | set { ((DoubleData)GetVariable("Sigma").Value).Data = value; }
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| 64 | }
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| 65 |
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[1153] | 66 | /// <summary>
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| 67 | /// Initializes a new instance of <see cref="NormalRandomAdder"/> with five variable infos
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| 68 | /// (<c>Mu</c>, <c>Sigma</c>, <c>Value</c>, <c>ShakingFactor</c> and <c>Random</c>).
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| 69 | /// </summary>
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[2] | 70 | public NormalRandomAdder() {
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| 71 | AddVariableInfo(new VariableInfo("Mu", "Parameter mu of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 72 | GetVariableInfo("Mu").Local = true;
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| 73 | AddVariable(new Variable("Mu", new DoubleData(0.0)));
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| 74 |
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| 75 | AddVariableInfo(new VariableInfo("Sigma", "Parameter sigma of the normal distribution", typeof(DoubleData), VariableKind.None));
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| 76 | GetVariableInfo("Sigma").Local = true;
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[183] | 77 | AddVariable(new Variable("Sigma", new DoubleData(1.0)));
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[2] | 78 |
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| 79 | AddVariableInfo(new VariableInfo("Value", "The value to manipulate (actual type is one of: IntData, DoubleData, ConstrainedIntData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In));
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| 80 | AddVariableInfo(new VariableInfo("ShakingFactor", "Determines the force of the shaking factor (effective sigma = sigma * shakingFactor)", typeof(DoubleData), VariableKind.In));
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| 81 | AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
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| 82 | }
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| 83 |
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[1153] | 84 | /// <summary>
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| 85 | /// Generates a new normally distributed random number and adds it to the specified value in the
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| 86 | /// given <paramref name="scope"/>.
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| 87 | /// </summary>
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| 88 | /// <param name="scope">The scope where to add the generated random number.</param>
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[1157] | 89 | /// <returns><c>null</c>.</returns>
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[2] | 90 | public override IOperation Apply(IScope scope) {
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| 91 | IObjectData value = GetVariableValue<IObjectData>("Value", scope, false);
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| 92 | MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 93 | double factor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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[719] | 94 | double mu = GetVariableValue<DoubleData>("Mu", scope, true).Data;
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| 95 | double sigma = GetVariableValue<DoubleData>("Sigma", scope, true).Data;
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[2] | 96 | NormalDistributedRandom normal = new NormalDistributedRandom(mt, mu, sigma * factor);
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| 97 |
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[763] | 98 | AddNormal(value, normal);
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[2] | 99 | return null;
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| 100 | }
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| 101 |
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[763] | 102 | private void AddNormal(IObjectData value, NormalDistributedRandom normal) {
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| 103 | // dispatch manually based on dynamic type
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| 104 | if (value is IntData)
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| 105 | AddNormal((IntData)value, normal);
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| 106 | else if (value is ConstrainedIntData)
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| 107 | AddNormal((ConstrainedIntData)value, normal);
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| 108 | else if (value is ConstrainedDoubleData)
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| 109 | AddNormal((ConstrainedDoubleData)value, normal);
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| 110 | else if (value is DoubleData)
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| 111 | AddNormal((DoubleData)value, normal);
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| 112 | else throw new InvalidOperationException("Can't handle type " + value.GetType().Name);
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| 113 | }
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[1153] | 114 | /// <summary>
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| 115 | /// Generates a new double random number and adds it to the value of
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| 116 | /// the given <paramref name="data"/>.
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| 117 | /// </summary>
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| 118 | /// <param name="data">The double object where to add the random number.</param>
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| 119 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 120 | public void AddNormal(DoubleData data, NormalDistributedRandom normal) {
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| 121 | data.Data += normal.NextDouble();
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| 122 | }
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[2] | 123 |
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[1153] | 124 | /// <summary>
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| 125 | /// Generates a new double random number and adds it to the value of the given <paramref name="data"/>
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| 126 | /// checking its constraints.
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| 127 | /// </summary>
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| 128 | /// <exception cref="InvalidProgramException">Thrown when with the current settings no valid value
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| 129 | /// could be found.</exception>
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| 130 | /// <param name="data">The double object where to add the random number and whose constraints
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| 131 | /// to fulfill.</param>
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| 132 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 133 | public void AddNormal(ConstrainedDoubleData data, NormalDistributedRandom normal) {
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| 134 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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| 135 | double newValue = data.Data + normal.NextDouble();
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| 136 | if (IsIntegerConstrained(data)) {
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| 137 | newValue = Math.Round(newValue);
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[2] | 138 | }
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[763] | 139 | if (data.TrySetData(newValue)) {
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| 140 | return;
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| 141 | }
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[2] | 142 | }
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[763] | 143 | throw new InvalidProgramException("Coudn't find a valid value");
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| 144 | }
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[2] | 145 |
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[1153] | 146 | /// <summary>
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| 147 | /// Generates a new int random number and adds it to value of the given <paramref name="data"/>.
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| 148 | /// </summary>
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| 149 | /// <param name="data">The int object where to add the random number.</param>
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| 150 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 151 | public void AddNormal(IntData data, NormalDistributedRandom normal) {
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| 152 | data.Data = (int)Math.Round(data.Data + normal.NextDouble());
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| 153 | }
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[2] | 154 |
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[1153] | 155 | /// <summary>
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| 156 | /// Generates a new int random number and adds it to the value of the given <paramref name="data"/>
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| 157 | /// checking its constraints.
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| 158 | /// </summary>
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| 159 | /// <exception cref="InvalidProgramException">Thrown when with the current settings no valid value
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| 160 | /// could be found.</exception>
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| 161 | /// <param name="data">The int object where to add the generated value and whose contraints to check.</param>
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| 162 | /// <param name="normal">The continuous, normally distributed random variable.</param>
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[763] | 163 | public void AddNormal(ConstrainedIntData data, NormalDistributedRandom normal) {
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| 164 | for (int tries = MAX_NUMBER_OF_TRIES; tries >= 0; tries--) {
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| 165 | if (data.TrySetData((int)Math.Round(data.Data + normal.NextDouble())))
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| 166 | return;
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[2] | 167 | }
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[763] | 168 | throw new InvalidProgramException("Couldn't find a valid value.");
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| 169 | }
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[2] | 170 |
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[763] | 171 | private bool IsIntegerConstrained(ConstrainedDoubleData data) {
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| 172 | foreach (IConstraint constraint in data.Constraints) {
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| 173 | if (constraint is IsIntegerConstraint) {
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| 174 | return true;
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[2] | 175 | }
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| 176 | }
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[763] | 177 | return false;
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[2] | 178 | }
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| 179 | }
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| 180 | }
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