1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using HeuristicLab.Problems.VehicleRouting.Encodings.General;
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28 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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29 | using HeuristicLab.Problems.VehicleRouting.ProblemInstances;
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30 |
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31 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin {
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32 | [Item("PotvinEncoding", "Represents a potvin encoding of VRP solutions. It is implemented as described in Potvin, J.-Y. and Bengio, S. (1996). The Vehicle Routing Problem with Time Windows - Part II: Genetic Search. INFORMS Journal of Computing, 8:165–172.")]
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33 | [StorableClass]
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34 | public class PotvinEncoding : TourEncoding {
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35 | [Storable]
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36 | public List<int> Unrouted { get; set; }
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37 |
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38 | [Storable]
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39 | public Permutation VehicleAssignment { get; private set; }
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40 |
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41 | public PotvinEncoding(IVRPProblemInstance instance)
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42 | : base(instance) {
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43 | Unrouted = new List<int>();
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44 | VehicleAssignment = new Permutation(PermutationTypes.Absolute, instance.Vehicles.Value);
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45 | }
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46 |
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47 | [StorableConstructor]
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48 | protected PotvinEncoding(bool serializing)
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49 | : base(serializing) {
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50 | }
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51 |
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new PotvinEncoding(this, cloner);
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54 | }
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55 |
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56 | protected PotvinEncoding(PotvinEncoding original, Cloner cloner)
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57 | : base(original, cloner) {
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58 | this.Unrouted = new List<int>(original.Unrouted);
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59 | this.VehicleAssignment = cloner.Clone<Permutation>(original.VehicleAssignment);
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60 | }
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61 |
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62 | public override void Repair() {
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63 | List<Tour> toBeRemoved = new List<Tour>();
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64 | foreach (Tour tour in Tours) {
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65 | if (tour.Stops.Count == 0)
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66 | toBeRemoved.Add(tour);
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67 | }
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68 |
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69 | foreach (Tour tour in toBeRemoved) {
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70 | int index = Tours.IndexOf(tour);
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71 | if (index < VehicleAssignment.Length) {
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72 | int vehicle = VehicleAssignment[index];
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73 |
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74 | Tours.Remove(tour);
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75 | for (int i = index; i < VehicleAssignment.Length - 1; i++) {
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76 | VehicleAssignment[i] = VehicleAssignment[i + 1];
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77 | }
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78 | VehicleAssignment[VehicleAssignment.Length - 1] = vehicle;
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79 | }
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80 | }
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81 |
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82 | while (Tours.Count > ProblemInstance.Vehicles.Value) {
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83 | Tour tour = Tours[Tours.Count - 1];
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84 | Tours[Tours.Count - 2].Stops.AddRange(tour.Stops);
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85 |
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86 | Tours.Remove(tour);
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87 | }
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88 | }
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89 |
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90 | public override int GetVehicleAssignment(int tour) {
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91 | return VehicleAssignment[tour];
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92 | }
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93 |
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94 | public static PotvinEncoding ConvertFrom(IVRPEncoding encoding, IVRPProblemInstance instance) {
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95 | PotvinEncoding solution = new PotvinEncoding(instance);
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96 |
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97 | TourEncoding.ConvertFrom(encoding, solution, instance);
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98 |
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99 | List<int> vehicles = new List<int>();
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100 | for (int i = 0; i < instance.Vehicles.Value; i++)
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101 | vehicles.Add(i);
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102 |
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103 | int[] assignment = new int[instance.Vehicles.Value];
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104 | for (int i = 0; i < assignment.Length; i++)
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105 | assignment[i] = -1;
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106 |
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107 | for (int i = 0; i < solution.Tours.Count; i++) {
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108 | int vehicle = encoding.GetVehicleAssignment(i);
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109 | assignment[i] = vehicle;
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110 | vehicles.Remove(vehicle);
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111 | }
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112 |
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113 | for (int i = 0; i < instance.Vehicles.Value; i++) {
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114 | if (assignment[i] == -1) {
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115 | int vehicle = vehicles[0];
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116 | assignment[i] = vehicle;
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117 | vehicles.RemoveAt(0);
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118 | }
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119 | }
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120 |
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121 | solution.VehicleAssignment = new Permutation(PermutationTypes.Absolute, assignment);
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122 |
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123 | return solution;
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124 | }
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125 |
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126 | public static PotvinEncoding ConvertFrom(List<int> route, IVRPProblemInstance instance) {
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127 | PotvinEncoding solution = new PotvinEncoding(instance);
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128 |
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129 | solution.Tours = new ItemList<Tour>();
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130 |
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131 | Tour tour = new Tour();
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132 | int routeIdx = 0;
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133 | for (int i = 0; i < route.Count; i++) {
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134 | if (route[i] <= 0) {
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135 | if (tour.Stops.Count > 0) {
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136 | solution.Tours.Add(tour);
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137 | tour = new Tour();
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138 | }
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139 | int vehicle = -route[i];
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140 | solution.VehicleAssignment[routeIdx] = vehicle;
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141 | routeIdx++;
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142 | } else {
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143 | tour.Stops.Add(route[i]);
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144 | }
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145 | }
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146 |
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147 | solution.Repair();
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148 |
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149 | return solution;
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150 | }
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151 |
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152 | public double GetTourLength(Tour tour) {
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153 | return tour.GetTourLength(ProblemInstance, this);
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154 | }
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155 |
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156 | public int FindBestInsertionPlace(Tour tour, int city, int positionToAvoid = -1) {
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157 | if (tour.Stops.Count == 0)
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158 | return 0;
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159 |
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160 | int place = -1;
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161 | double minQuality = -1;
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162 |
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163 | VRPEvaluation eval = ProblemInstance.EvaluateTour(tour, this);
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164 |
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165 | for (int i = 0; i <= tour.Stops.Count; i++) {
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166 | if (positionToAvoid != i) {
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167 | bool feasible;
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168 | double quality = ProblemInstance.GetInsertionCosts(eval, this, city, 0, i, out feasible);
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169 | if (place < 0 || quality < minQuality) {
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170 | place = i;
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171 | minQuality = quality;
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172 | }
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173 | }
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174 | }
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175 |
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176 | if (place == -1)
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177 | place = 0;
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178 |
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179 | return place;
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180 | }
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181 |
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182 | public void InsertPair(Tour tour, int source, int target, IVRPProblemInstance problemInstance, int positionToAvoid = -1, int positionToAvoid2 = -1) {
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183 | int stops = tour.Stops.Count;
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184 | VRPEvaluation eval = problemInstance.EvaluateTour(tour, this);
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185 | double minCosts = double.MaxValue;
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186 | int sourceLocation = -1;
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187 | int targetLocation = -1;
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188 |
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189 | for (int i = 0; i <= stops; i++) {
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190 | tour.Stops.Insert(i, source);
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191 | VRPEvaluation tourEval = problemInstance.EvaluateTour(tour, this);
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192 | double sourceCosts = tourEval.Quality - eval.Quality;
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193 |
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194 | for (int j = i + 1; j <= stops + 1; j++) {
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195 | if (positionToAvoid != i || positionToAvoid2 != j || stops == 0) {
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196 | bool feasible;
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197 | double targetCosts = problemInstance.GetInsertionCosts(tourEval, this, target, 0, j, out feasible);
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198 |
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199 | double costs = sourceCosts + targetCosts;
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200 | if (costs < minCosts) {
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201 | minCosts = costs;
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202 | sourceLocation = i;
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203 | targetLocation = j;
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204 | }
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205 | }
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206 | }
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207 | tour.Stops.Remove(source);
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208 | }
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209 |
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210 | tour.Stops.Insert(sourceLocation, source);
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211 | tour.Stops.Insert(targetLocation, target);
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212 | }
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213 |
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214 | public bool FindInsertionPlace(int city, int routeToAvoid, bool allowInfeasible, out int route, out int place) {
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215 | route = -1;
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216 | place = -1;
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217 | double minDetour = double.MaxValue;
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218 |
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219 | VRPEvaluation eval = ProblemInstance.Evaluate(this);
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220 | bool originalFeasible = ProblemInstance.Feasible(eval);
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221 |
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222 | for (int tour = 0; tour < Tours.Count; tour++) {
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223 | if (tour != routeToAvoid) {
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224 | double length = eval.Quality;
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225 |
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226 | for (int i = 0; i <= Tours[tour].Stops.Count; i++) {
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227 | bool feasible;
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228 | double detour = ProblemInstance.GetInsertionCosts(eval, this, city, tour, i, out feasible);
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229 |
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230 | if (feasible || allowInfeasible) {
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231 | if (route < 0 || detour < minDetour) {
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232 | route = tour;
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233 | place = i;
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234 | minDetour = detour;
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235 | }
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236 | }
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237 | }
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238 | }
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239 | }
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240 |
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241 | return route >= 0 && place >= 0;
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242 | }
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243 | }
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244 | }
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