1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
|
---|
23 | using System;
|
---|
24 | using System.Collections.Generic;
|
---|
25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Data;
|
---|
28 | using HeuristicLab.Random;
|
---|
29 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
|
---|
30 | [StorableClass]
|
---|
31 | public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
|
---|
32 | public new Variable Symbol {
|
---|
33 | get { return (Variable)base.Symbol; }
|
---|
34 | }
|
---|
35 | private double weight;
|
---|
36 | [Storable]
|
---|
37 | public double Weight {
|
---|
38 | get { return weight; }
|
---|
39 | set { weight = value; }
|
---|
40 | }
|
---|
41 | private string variableName;
|
---|
42 | [Storable]
|
---|
43 | public string VariableName {
|
---|
44 | get { return variableName; }
|
---|
45 | set { variableName = value; }
|
---|
46 | }
|
---|
47 |
|
---|
48 | // copy constructor
|
---|
49 | private VariableTreeNode(VariableTreeNode original)
|
---|
50 | : base(original) {
|
---|
51 | weight = original.weight;
|
---|
52 | variableName = original.variableName;
|
---|
53 | }
|
---|
54 |
|
---|
55 | public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
|
---|
56 |
|
---|
57 | public override void ResetLocalParameters(IRandom random) {
|
---|
58 | base.ResetLocalParameters(random);
|
---|
59 | var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu, Symbol.WeightSigma);
|
---|
60 | weight = normalDistributedRNG.NextDouble();
|
---|
61 | var variableList = new List<string>(Symbol.VariableNames);
|
---|
62 | int variableIndex = random.Next(0, variableList.Count);
|
---|
63 | variableName = variableList[variableIndex];
|
---|
64 | }
|
---|
65 |
|
---|
66 | public override object Clone() {
|
---|
67 | return new VariableTreeNode(this);
|
---|
68 | }
|
---|
69 | }
|
---|
70 | }
|
---|