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source: trunk/sources/HeuristicLab.Problems.DataAnalysis/3.3/Symbolic/Symbols/VariableTreeNode.cs @ 3376

Last change on this file since 3376 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
23using System;
24using System.Collections.Generic;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Random;
30namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
31  [StorableClass]
32  public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
33    public new Variable Symbol {
34      get { return (Variable)base.Symbol; }
35    }
36    private double weight;
37    [Storable]
38    public double Weight {
39      get { return weight; }
40      set { weight = value; }
41    }
42    private string variableName;
43    [Storable]
44    public string VariableName {
45      get { return variableName; }
46      set { variableName = value; }
47    }
48
49    // copy constructor
50    private VariableTreeNode(VariableTreeNode original)
51      : base(original) {
52      weight = original.weight;
53      variableName = original.variableName;
54    }
55
56    public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
57
58    public override void ResetLocalParameters(IRandom random) {
59      base.ResetLocalParameters(random);
60      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu, Symbol.WeightSigma);
61      weight = normalDistributedRNG.NextDouble();
62      var variableList = new List<string>(Symbol.VariableNames);
63      int variableIndex = random.Next(0, variableList.Count);
64      variableName = variableList[variableIndex];
65    }
66
67    public override object Clone() {
68      return new VariableTreeNode(this);
69    }
70  }
71}
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