1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.Permutation {
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29 | /// <summary>
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30 | /// Performs a cross over permutation between two int arrays by taking first a whole cycle and then the
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31 | /// missing ones from the second parent.
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32 | /// </summary>
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33 | /// <remarks>A whole cycle means: <br/>
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34 | /// Start at a randomly chosen position x in parent1 and transfer it to the child at the same position.
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35 | /// Now this position x is no longer available for the node on position x in parent2, so
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36 | /// the value of the node at position x in parent2 is searched in parent1 and is then transferred
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37 | /// to the child preserving the position. Now this new position y is no longer available for the node in parent2 ....<br/>
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38 | /// This procedure is repeated till it is again at position x, then the cycle is over.
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39 | /// </remarks>
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40 | public class CyclicCrossover : PermutationCrossoverBase {
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41 | /// <inheritdoc select="summary"/>
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42 | public override string Description {
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43 | get { return @"TODO\r\nOperator description still missing ..."; }
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44 | }
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45 |
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46 | /// <summary>
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47 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/>
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48 | /// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
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49 | /// from parent2.
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50 | /// </summary>
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51 | /// <param name="random">The random number generator.</param>
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52 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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53 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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54 | /// <returns>The created cross over permutation as int array.</returns>
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55 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
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56 | int length = parent1.Length;
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57 | int[] result = new int[length];
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58 | bool[] indexCopied = new bool[length];
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59 | int j, number;
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60 |
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61 | j = random.Next(length); // get number to start cycle
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62 | while (!indexCopied[j]) { // copy whole cycle to new permutation
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63 | result[j] = parent1[j];
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64 | number = parent2[j];
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65 | indexCopied[j] = true;
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66 |
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67 | j = 0;
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68 | while ((j < length) && (parent1[j] != number)) { // search copied number in second permutation
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69 | j++;
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70 | }
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71 | }
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72 |
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73 | for (int i = 0; i < length; i++) { // copy rest of secound permutation to new permutation
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74 | if (!indexCopied[i]) {
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75 | result[i] = parent2[i];
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76 | }
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77 | }
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78 | return result;
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79 | }
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80 |
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81 | /// <summary>
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82 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/>
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83 | /// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
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84 | /// from parent2.
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85 | /// </summary>
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86 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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87 | /// <param name="scope">The current scope.</param>
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88 | /// <param name="random">The random number generator.</param>
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89 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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90 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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91 | /// <returns>The created cross over permutation as int array.</returns>
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92 | protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
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93 | return Apply(random, parent1, parent2);
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94 | }
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95 | }
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96 | }
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