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source: trunk/sources/HeuristicLab.Permutation/CyclicCrossover.cs @ 2

Last change on this file since 2 was 2, checked in by swagner, 16 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Permutation {
29  public class CyclicCrossover : PermutationCrossoverBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
35      int length = parent1.Length;
36      int[] result = new int[length];
37      bool[] indexCopied = new bool[length];
38      int j, number;
39
40      j = random.Next(length);  // get number to start cycle
41      while (!indexCopied[j]) {  // copy whole cycle to new permutation
42        result[j] = parent1[j];
43        number = parent2[j];
44        indexCopied[j] = true;
45
46        j = 0;
47        while ((j < length) && (parent1[j] != number)) {  // search copied number in second permutation
48          j++;
49        }
50      }
51
52      for (int i = 0; i < length; i++) {  // copy rest of secound permutation to new permutation
53        if (!indexCopied[i]) {
54          result[i] = parent2[i];
55        }
56      }
57      return result;
58    }
59
60    protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
61      return Apply(random, parent1, parent2);
62    }
63  }
64}
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