[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.Permutation {
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[850] | 29 | /// <summary>
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| 30 | /// Performs a cross over permutation between two int arrays by taking first a whole cycle and then the
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| 31 | /// missing ones from the second parent.
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| 32 | /// </summary>
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| 33 | /// <remarks>A whole cycle means: <br/>
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| 34 | /// Start at a randomly chosen position x in parent1 and transfer it to the child at the same position.
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| 35 | /// Now this position x is no longer available for the node on position x in parent2, so
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| 36 | /// the value of the node at position x in parent2 is searched in parent1 and is then transferred
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| 37 | /// to the child preserving the position. Now this new position y is no longer available for the node in parent2 ....<br/>
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| 38 | /// This procedure is repeated till it is again at position x, then the cycle is over.
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| 39 | /// </remarks>
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[2] | 40 | public class CyclicCrossover : PermutationCrossoverBase {
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[850] | 41 | /// <inheritdoc select="summary"/>
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[2] | 42 | public override string Description {
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| 43 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 44 | }
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| 45 |
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[850] | 46 | /// <summary>
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| 47 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/>
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| 48 | /// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
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| 49 | /// from parent2.
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| 50 | /// </summary>
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| 51 | /// <param name="random">The random number generator.</param>
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| 52 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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| 53 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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| 54 | /// <returns>The created cross over permutation as int array.</returns>
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[2] | 55 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
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| 56 | int length = parent1.Length;
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| 57 | int[] result = new int[length];
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| 58 | bool[] indexCopied = new bool[length];
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| 59 | int j, number;
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| 60 |
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| 61 | j = random.Next(length); // get number to start cycle
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| 62 | while (!indexCopied[j]) { // copy whole cycle to new permutation
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| 63 | result[j] = parent1[j];
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| 64 | number = parent2[j];
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| 65 | indexCopied[j] = true;
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| 66 |
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| 67 | j = 0;
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| 68 | while ((j < length) && (parent1[j] != number)) { // search copied number in second permutation
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| 69 | j++;
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | for (int i = 0; i < length; i++) { // copy rest of secound permutation to new permutation
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| 74 | if (!indexCopied[i]) {
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| 75 | result[i] = parent2[i];
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| 76 | }
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| 77 | }
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| 78 | return result;
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| 79 | }
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| 80 |
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[850] | 81 | /// <summary>
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| 82 | /// Performs a cross over permutation of <paramref name="parent1"/> and <paramref name="parent2"/>
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| 83 | /// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
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| 84 | /// from parent2.
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| 85 | /// </summary>
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| 86 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 87 | /// <param name="scope">The current scope.</param>
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| 88 | /// <param name="random">The random number generator.</param>
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| 89 | /// <param name="parent1">The parent scope 1 to cross over.</param>
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| 90 | /// <param name="parent2">The parent scope 2 to cross over.</param>
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| 91 | /// <returns>The created cross over permutation as int array.</returns>
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[2] | 92 | protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
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| 93 | return Apply(random, parent1, parent2);
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| 94 | }
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| 95 | }
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| 96 | }
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