1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Operators;
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28 |
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29 | namespace HeuristicLab.Operators.Metaprogramming {
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30 | /// <summary>
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31 | /// Injects a new permutation variable in the given scope. The number of items contained
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32 | /// are in a predifined range.
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33 | /// </summary>
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34 | public class PermutationInjector : OperatorBase {
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35 | /// <inheritdoc select="summary"/>
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36 | public override string Description {
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37 | get { return "TASK."; }
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38 | }
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39 |
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40 | /// <summary>
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41 | /// Initializes a new instance of <see cref="PermutationInjector"/> with five variable infos
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42 | /// (<c>VariableInjector</c>, <c>VariableName</c>, <c>Items</c>, <c>Min</c> and <c>Max</c>).
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43 | /// </summary>
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44 | public PermutationInjector()
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45 | : base() {
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46 | AddVariableInfo(new VariableInfo("VariableInjector", "The combined operator that should hold the generated variable injector", typeof(CombinedOperator), VariableKind.New));
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47 | AddVariableInfo(new VariableInfo("VariableName", "Name of the variable that should be injected", typeof(StringData), VariableKind.In));
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48 | AddVariableInfo(new VariableInfo("Items", "Set of items that can be part of the permutation", typeof(ItemList), VariableKind.In));
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49 | AddVariableInfo(new VariableInfo("Min", "Minimal number of items to inject", typeof(IntData), VariableKind.In));
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50 | AddVariableInfo(new VariableInfo("Max", "Maximal number of items to inject", typeof(IntData), VariableKind.In));
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51 | }
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52 |
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53 | /// <summary>
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54 | /// Injects a new permutation variable into the given <paramref name="scope"/>.
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55 | /// </summary>
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56 | /// <param name="scope">The current scope where to inject the permutation list.</param>
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57 | /// <returns><c>null</c>.</returns>
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58 | public override IOperation Apply(IScope scope) {
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59 | int min = GetVariableValue<IntData>("Min", scope, true).Data;
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60 | int max = GetVariableValue<IntData>("Max", scope, true).Data;
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61 | string variableName = GetVariableValue<StringData>("VariableName", scope, true).Data;
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62 | ItemList allItems = GetVariableValue<ItemList>("Items", scope, true);
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63 | List<IItem> xs = new List<IItem>(allItems);
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64 | List<List<IItem>> permutations = CalcPermutations(xs, new List<IItem>(), min, max);
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65 |
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66 | for(int i = 0; i < permutations.Count; i++) {
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67 | string scopeName = "";
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68 | foreach(IItem x in permutations[i]) scopeName += x.ToString() + ";";
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69 | Scope subScope = new Scope(scopeName.TrimEnd(';'));
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70 | CombinedOperator combOp = new CombinedOperator();
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71 | VariableInjector varInjector = new VariableInjector();
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72 | ItemList permutation = new ItemList();
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73 | foreach(IItem item in permutations[i]) permutation.Add(item);
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74 | varInjector.AddVariable(new Variable(variableName, permutation));
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75 |
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76 | combOp.OperatorGraph.AddOperator(varInjector);
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77 | combOp.OperatorGraph.InitialOperator = varInjector;
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78 |
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79 | subScope.AddVariable(new Variable(scope.TranslateName("VariableInjector"), combOp));
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80 | scope.AddSubScope(subScope);
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81 | }
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82 | return null;
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83 | }
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84 |
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85 | private List<List<IItem>> CalcPermutations(List<IItem> allItems, List<IItem> prefix, int min, int max) {
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86 | List<List<IItem>> result = new List<List<IItem>>();
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87 | if(prefix.Count >= max) return result;
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88 | if(prefix.Count >= min) result.Add(new List<IItem>(prefix));
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89 | int count = allItems.Count;
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90 | for(int i = 0; i < count; i++) {
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91 | IItem x = allItems[0];
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92 | allItems.RemoveAt(0);
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93 | prefix.Add(x);
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94 | result.AddRange(CalcPermutations(new List<IItem>(allItems), prefix, min, max));
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95 | prefix.RemoveAt(prefix.Count-1);
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96 | }
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97 |
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98 | return result;
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99 | }
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100 | }
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101 | }
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