[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.Evolutionary {
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[881] | 29 | /// <summary>
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| 30 | /// Adjusts the mutation strength based on the ratio of successful offsprings.
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| 31 | /// </summary>
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[2] | 32 | public class SuccessRuleMutationStrengthAdjuster : OperatorBase {
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[881] | 33 | /// <inheritdoc select="summary"/>
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[2] | 34 | public override string Description {
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| 35 | get { return @"Adjusts the mutation strength based on the ratio of successful offsprings"; }
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| 36 | }
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| 37 |
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[881] | 38 | /// <summary>
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| 39 | /// Initializes a new instance of <see cref="SuccessRuleMutationStrengthAdjuster"/> with six variable
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| 40 | /// infos (<c>ShakingFactor</c>, <c>SuccessfulChild</c>, <c>TargetSuccessProbability</c>,
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| 41 | /// <c>SuccessProbability</c>, <c>LearningRate</c> and <c>DampeningFactor</c>).
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| 42 | /// </summary>
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[2] | 43 | public SuccessRuleMutationStrengthAdjuster() {
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| 44 | AddVariableInfo(new VariableInfo("ShakingFactor", "The mutation strength to adjust", typeof(DoubleData), VariableKind.In | VariableKind.Out));
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| 45 | AddVariableInfo(new VariableInfo("SuccessfulChild", "Variable that tells if a child has become better than its parent", typeof(BoolData), VariableKind.In | VariableKind.Deleted));
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| 46 | AddVariableInfo(new VariableInfo("TargetSuccessProbability", "The targeted probability to create a successful offsrping", typeof(DoubleData), VariableKind.In));
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| 47 | AddVariableInfo(new VariableInfo("SuccessProbability", "The measured probability to create a successful offspring", typeof(DoubleData), VariableKind.New | VariableKind.In | VariableKind.Out));
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| 48 | AddVariableInfo(new VariableInfo("LearningRate", "The speed at which the success probability changes", typeof(DoubleData), VariableKind.In));
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| 49 | AddVariableInfo(new VariableInfo("DampeningFactor", "Influences the strength of the adjustment to the mutation strength", typeof(DoubleData), VariableKind.In));
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| 50 | }
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| 51 |
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[881] | 52 | /// <summary>
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| 53 | /// Adjusts the mutation strength based on the ratio of successful offsprings.
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| 54 | /// </summary>
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| 55 | /// <param name="scope">The current scope where to adjust the mutation strength.</param>
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| 56 | /// <returns><c>null</c>.</returns>
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[2] | 57 | public override IOperation Apply(IScope scope) {
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| 58 | DoubleData shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true);
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| 59 | DoubleData targetSuccessProb = GetVariableValue<DoubleData>("TargetSuccessProbability", scope, true);
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| 60 | DoubleData successProb = GetVariableValue<DoubleData>("SuccessProbability", scope, true);
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| 61 | if (successProb == null) {
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| 62 | IVariableInfo successProbInfo = GetVariableInfo("SuccessProbability");
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[77] | 63 | IVariable successProbVar;
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| 64 | if (successProbInfo.Local) {
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| 65 | successProbVar = new Variable(successProbInfo.ActualName, new DoubleData(targetSuccessProb.Data));
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[2] | 66 | AddVariable(successProbVar);
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[77] | 67 | } else {
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| 68 | successProbVar = new Variable(scope.TranslateName(successProbInfo.FormalName), new DoubleData(targetSuccessProb.Data));
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[2] | 69 | scope.AddVariable(successProbVar);
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[77] | 70 | }
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[2] | 71 | successProb = (DoubleData)successProbVar.Value;
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| 72 | }
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| 73 | DoubleData learningRate = GetVariableValue<DoubleData>("LearningRate", scope, true);
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| 74 | DoubleData dampeningFactor = GetVariableValue<DoubleData>("DampeningFactor", scope, true);
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| 75 |
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| 76 | double success = 0.0;
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| 77 | for (int i = 0 ; i < scope.SubScopes.Count ; i++) {
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[77] | 78 | if (scope.SubScopes[i].GetVariableValue<BoolData>("SuccessfulChild", false).Data) {
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[2] | 79 | success++;
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| 80 | }
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[77] | 81 | scope.SubScopes[i].RemoveVariable(scope.SubScopes[i].TranslateName("SuccessfulChild"));
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[2] | 82 | }
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| 83 | if (scope.SubScopes.Count > 0) success /= scope.SubScopes.Count;
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| 84 |
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| 85 | successProb.Data = (1.0 - learningRate.Data) * successProb.Data + success * learningRate.Data;
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| 86 | shakingFactor.Data *= Math.Exp((successProb.Data - ((targetSuccessProb.Data * (1.0 - successProb.Data)) / (1.0 - targetSuccessProb.Data))) / dampeningFactor.Data);
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| 87 | return null;
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| 88 | }
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| 89 | }
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| 90 | }
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