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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/ExhaustiveInsertionMoveGenerator.cs @ 3340

Last change on this file since 3340 was 3340, checked in by abeham, 14 years ago

Updated Tabu search, permutation move operators, real vector move operators, binary vector move operators #840
Added a Tabu Search TSP workbench

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using System.Collections.Generic;
29
30namespace HeuristicLab.Encodings.PermutationEncoding {
31  [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
32  [StorableClass]
33  public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
34    public static TranslocationMove[] Apply(Permutation permutation) {
35      int length = permutation.Length;
36      TranslocationMove[] moves = null;
37      int count = 0;
38      if (permutation.PermutationType == PermutationTypes.Absolute) {
39        moves = new TranslocationMove[length * (length - 1)];
40        for (int i = 0; i < length; i++) {
41          for (int j = 1; j <= length - 1; j++) {
42            moves[count++] = new TranslocationMove(i, i, (i + j) % length);
43          }
44        }
45      } else {
46        moves = new TranslocationMove[length * (length - 1) - 2];
47        for (int i = 0; i < length; i++) {
48          for (int j = 1; j <= length - 1; j++) {
49            if (i == 0 && j == length - 1
50              || i == length - 1 && j == 1) continue;
51            moves[count++] = new TranslocationMove(i, i, (i + j) % length);
52          }
53        }
54      }
55      System.Diagnostics.Debug.Assert(count == moves.Length);
56      return moves;
57    }
58
59    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
60      return Apply(permutation);
61    }
62  }
63}
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