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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/ExhaustiveInsertionMoveGenerator.cs @ 3232

Last change on this file since 3232 was 3232, checked in by abeham, 14 years ago

Renamed operators according to the underlying operation #889

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using System.Collections.Generic;
29
30namespace HeuristicLab.Encodings.PermutationEncoding {
31  [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
32  [StorableClass]
33  public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
34    public static TranslocationMove[] Apply(Permutation permutation) {
35      int length = permutation.Length;
36      TranslocationMove[] moves = new TranslocationMove[length * (length - 1)];
37      int count = 0;
38      for (int i = 0; i < length; i++) {
39        for (int j = 1; j <= length - 1; j++) {
40          moves[count++] = new TranslocationMove(i, i, (i + j) % length);
41        }
42      }
43      return moves;
44    }
45
46    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
47      return Apply(permutation);
48    }
49  }
50}
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