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source: trunk/sources/HeuristicLab.Encodings.IntegerVectorEncoding/3.3/Manipulators/UniformOnePositionManipulator.cs @ 3188

Last change on this file since 3188 was 3059, checked in by svonolfe, 15 years ago

Updated the IntegerVector project to use the new solution encodings (#909)

File size: 4.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Encodings.IntegerVectorEncoding {
31  /// <summary>
32  /// Uniformly distributed change of a single position of an integer vector.
33  /// </summary>
34  /// <remarks>
35  /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
36  /// </remarks>
37  [Item("UniformOnePositionManipulator", " Uniformly distributed change of a single position of an integer vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
38  [StorableClass]
39  public class UniformOnePositionManipulator : IntegerVectorManipulator {
40    /// <summary>
41    /// The lower bound of the values in the int vector.
42    /// </summary>
43    public ValueLookupParameter<IntValue> MinimumParameter {
44      get { return (ValueLookupParameter<IntValue>)Parameters["Minimum"]; }
45    }
46    /// <summary>
47    /// The upper bound of the values in the int vector.
48    /// </summary>
49    public ValueLookupParameter<IntValue> MaximumParameter {
50      get { return (ValueLookupParameter<IntValue>)Parameters["Maximum"]; }
51    }
52
53    /// <summary>
54    /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two parameters
55    /// (<c>Minimum</c> and <c>Maximum</c>).
56    /// </summary>
57    public UniformOnePositionManipulator() {
58      Parameters.Add(new ValueLookupParameter<IntValue>("Minimum", "Minimum of the sampling range for the vector element (included)"));
59      Parameters.Add(new ValueLookupParameter<IntValue>("Maximum", "Maximum of the sampling range for the vector element (excluded)"));
60    }
61
62    /// <summary>
63    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
64    /// </summary>
65    /// <param name="random">A random number generator.</param>
66    /// <param name="vector">The integer vector to manipulate.</param>
67    /// <param name="min">The minimum value of the sampling range for
68    /// the vector element to change (inclusive).</param>
69    /// <param name="max">The maximum value of the sampling range for
70    /// the vector element to change (exclusive).</param>
71    public static void Apply(IRandom random, IntegerVector vector, IntValue min, IntValue max) {
72      int index = random.Next(vector.Length);
73      vector[index] = random.Next(min.Value, max.Value);
74    }
75
76    /// <summary>
77    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
78    /// </summary>
79    /// <remarks>Calls <see cref="Apply"/>.</remarks>
80    /// <param name="random">A random number generator.</param>
81    /// <param name="vector">The integer vector to manipulate.</param>
82    protected override void Manipulate(IRandom random, IntegerVector vector) {
83      if (MinimumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MinimumParameter.ActualName + " could not be found.");
84      if (MaximumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MaximumParameter.ActualName + " could not be found.");
85      Apply(random, vector, MinimumParameter.ActualValue, MaximumParameter.ActualValue);
86    }
87  }
88}
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