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source: trunk/sources/HeuristicLab.Encodings.IntegerVectorEncoding/3.3/Manipulators/UniformOnePositionManipulator.cs @ 3376

Last change on this file since 3376 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 4.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Parameters;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Encodings.IntegerVectorEncoding {
32  /// <summary>
33  /// Uniformly distributed change of a single position of an integer vector.
34  /// </summary>
35  /// <remarks>
36  /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
37  /// </remarks>
38  [Item("UniformOnePositionManipulator", " Uniformly distributed change of a single position of an integer vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
39  [StorableClass]
40  public class UniformOnePositionManipulator : IntegerVectorManipulator {
41    /// <summary>
42    /// The lower bound of the values in the int vector.
43    /// </summary>
44    public ValueLookupParameter<IntValue> MinimumParameter {
45      get { return (ValueLookupParameter<IntValue>)Parameters["Minimum"]; }
46    }
47    /// <summary>
48    /// The upper bound of the values in the int vector.
49    /// </summary>
50    public ValueLookupParameter<IntValue> MaximumParameter {
51      get { return (ValueLookupParameter<IntValue>)Parameters["Maximum"]; }
52    }
53
54    /// <summary>
55    /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two parameters
56    /// (<c>Minimum</c> and <c>Maximum</c>).
57    /// </summary>
58    public UniformOnePositionManipulator() {
59      Parameters.Add(new ValueLookupParameter<IntValue>("Minimum", "Minimum of the sampling range for the vector element (included)"));
60      Parameters.Add(new ValueLookupParameter<IntValue>("Maximum", "Maximum of the sampling range for the vector element (excluded)"));
61    }
62
63    /// <summary>
64    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
65    /// </summary>
66    /// <param name="random">A random number generator.</param>
67    /// <param name="vector">The integer vector to manipulate.</param>
68    /// <param name="min">The minimum value of the sampling range for
69    /// the vector element to change (inclusive).</param>
70    /// <param name="max">The maximum value of the sampling range for
71    /// the vector element to change (exclusive).</param>
72    public static void Apply(IRandom random, IntegerVector vector, IntValue min, IntValue max) {
73      int index = random.Next(vector.Length);
74      vector[index] = random.Next(min.Value, max.Value);
75    }
76
77    /// <summary>
78    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
79    /// </summary>
80    /// <remarks>Calls <see cref="Apply"/>.</remarks>
81    /// <param name="random">A random number generator.</param>
82    /// <param name="vector">The integer vector to manipulate.</param>
83    protected override void Manipulate(IRandom random, IntegerVector vector) {
84      if (MinimumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MinimumParameter.ActualName + " could not be found.");
85      if (MaximumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MaximumParameter.ActualName + " could not be found.");
86      Apply(random, vector, MinimumParameter.ActualValue, MaximumParameter.ActualValue);
87    }
88  }
89}
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