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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Moves/OneBitflipMove/StochasticOneBitflipSingleMoveGenerator.cs @ 4047

Last change on this file since 4047 was 3376, checked in by swagner, 15 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Encodings.BinaryVectorEncoding {
31  [Item("StochasticOneBitflipSingleMoveGenerator", "Randomly samples a single from all possible one bitflip moves from a given BinaryVector.")]
32  [StorableClass]
33  public class StochasticOneBitflipSingleMoveGenerator : OneBitflipMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
34    public ILookupParameter<IRandom> RandomParameter {
35      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
36    }
37
38    public StochasticOneBitflipSingleMoveGenerator()
39      : base() {
40      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
41    }
42
43    public static OneBitflipMove Apply(BinaryVector binaryVector, IRandom random) {
44      int length = binaryVector.Length;
45      int index = random.Next(length);
46      return new OneBitflipMove(index);
47    }
48
49    protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) {
50      IRandom random = RandomParameter.ActualValue;
51      return new OneBitflipMove[] { Apply(binaryVector, random) };
52    }
53  }
54}
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