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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Moves/OneBitflipMove/StochasticOneBitflipSingleMoveGenerator.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Optimization;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.BinaryVectorEncoding {
28  [Item("StochasticOneBitflipSingleMoveGenerator", "Randomly samples a single from all possible one bitflip moves from a given BinaryVector.")]
29  [StorableClass]
30  public class StochasticOneBitflipSingleMoveGenerator : OneBitflipMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
31    public ILookupParameter<IRandom> RandomParameter {
32      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
33    }
34
35    public StochasticOneBitflipSingleMoveGenerator()
36      : base() {
37      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
38    }
39
40    public static OneBitflipMove Apply(BinaryVector binaryVector, IRandom random) {
41      int length = binaryVector.Length;
42      int index = random.Next(length);
43      return new OneBitflipMove(index);
44    }
45
46    protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) {
47      IRandom random = RandomParameter.ActualValue;
48      return new OneBitflipMove[] { Apply(binaryVector, random) };
49    }
50  }
51}
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