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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/SinglePositionBitflipManipulator.cs @ 3923

Last change on this file since 3923 was 3742, checked in by gkronber, 15 years ago

Fixed GPL license headers and deleted files which are not referenced by projects. #893

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Encodings.BinaryVectorEncoding {
31  /// <summary>
32  /// Flips exactly one bit of a binary vector.
33  /// </summary>
34  /// <remarks>
35  /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
36  /// </remarks>
37  [Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
38  [StorableClass]
39  public class SinglePositionBitflipManipulator: BinaryVectorManipulator {
40    /// <summary>
41    /// Performs the single position bitflip mutation on a binary vector.
42    /// </summary>
43    /// <param name="random">The random number generator to use.</param>
44    /// <param name="vector">The vector that should be manipulated.</param>
45    public static void Apply(IRandom random, BinaryVector vector) {
46      int position = random.Next(vector.Length);
47
48      vector[position] = !vector[position];
49    }
50
51    /// <summary>
52    /// Forwards the call to <see cref="Apply(IRandom, BinaryVector)"/>.
53    /// </summary>
54    /// <param name="random">The random number generator to use.</param>
55    /// <param name="realVector">The vector of binary values to manipulate.</param>
56    protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
57      Apply(random, binaryVector);
58    }
59  }
60}
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