1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 |
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31 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
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32 | /// <summary>
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33 | /// Generates a new random binary vector with each element randomly initialized.
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34 | /// </summary>
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35 | [Item("RandomBinaryVectorCreator", "An operator which creates a new random binary vector with each element randomly initialized.")]
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36 | [StorableClass]
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37 | public class RandomBinaryVectorCreator: BinaryVectorCreator {
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38 | /// <summary>
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39 | /// Generates a new random binary vector with the given <paramref name="length"/>.
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40 | /// </summary>
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41 | /// <param name="random">The random number generator.</param>
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42 | /// <param name="length">The length of the binary vector.</param>
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43 | /// <returns>The newly created binary vector.</returns>
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44 | public static BinaryVector Apply(IRandom random, int length) {
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45 | BinaryVector result = new BinaryVector(length, random);
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46 | return result;
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47 | }
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48 |
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49 | protected override BinaryVector Create(IRandom random, IntValue length) {
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50 | return Apply(random, length.Value);
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51 | }
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52 | }
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53 | }
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