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source: trunk/sources/HeuristicLab.Data/3.2/BoolArrayData.cs @ 3167

Last change on this file since 3167 was 1529, checked in by gkronber, 16 years ago

Moved source files of plugins AdvancedOptimizationFrontEnd ... Grid into version-specific sub-folders. #576

File size: 4.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27
28namespace HeuristicLab.Data {
29  /// <summary>
30  /// An array consisting of boolean values.
31  /// </summary>
32  public class BoolArrayData : ArrayDataBase {
33    /// <summary>
34    /// Gets or sets the boolean elements of the array.
35    /// </summary>
36    /// <remarks>Uses property <see cref="ArrayDataBase.Data"/> of base class <see cref="ArrayDataBase"/>.
37    /// No own data storage present.</remarks>
38    public new bool[] Data {
39      get { return (bool[])base.Data; }
40      set { base.Data = value; }
41    }
42
43    /// <summary>
44    /// Initializes a new instance of the <see cref="BoolArrayData"/> class.
45    /// </summary>
46    public BoolArrayData() {
47      Data = new bool[0];
48    }
49    /// <summary>
50    /// Initializes a new instance of the <see cref="BoolArrayData"/> class.
51    /// <note type="caution"> No CopyConstructor! <paramref name="data"/> is not copied!</note>
52    /// </summary>
53    /// <param name="data">The boolean array the instance should represent.</param>
54    public BoolArrayData(bool[] data) {
55      Data = data;
56    }
57
58    /// <summary>
59    /// Creates a new instance of the <see cref="BoolArrayDataView"/> class.
60    /// </summary>
61    /// <returns>The created instance of the <see cref="BoolArrayDataView"/>.</returns>
62    public override IView CreateView() {
63      return new BoolArrayDataView(this);
64    }
65
66    /// <summary>
67    /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
68    /// </summary>
69    /// <remarks>The boolean elements of the array are saved as string in the node's inner text, each element separated by a semicolon.</remarks>
70    /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
71    /// <param name="document">The <see cref="XmlDocument"/> where to save the data.</param>
72    /// <param name="persistedObjects">A dictionary of all already persisted objects.
73    /// (Needed to avoid cycles.)</param>
74    /// <returns>The saved <see cref="XmlNode"/>.</returns>
75    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
76      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
77      node.InnerText = ToString();
78      return node;
79    }
80    /// <summary>
81    /// Loads the persisted boolean array from the specified <paramref name="node"/>.
82    /// </summary>
83    /// <remarks> The elements of the boolean array must be saved in the node's inner
84    /// text as a string, each element separated by a semicolon
85    /// (see <see cref="GetXmlNode"/>).</remarks>
86    /// <param name="node">The <see cref="XmlNode"/> where the instance is saved.</param>
87    /// <param name="restoredObjects">A Dictionary of all already restored objects.
88    /// (Needed to avoid cycles.)</param>
89    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
90      base.Populate(node, restoredObjects);
91      string[] tokens = node.InnerText.Split(';');
92      bool[] data = new bool[tokens.Length];
93      for (int i = 0; i < data.Length; i++)
94        data[i] = bool.Parse(tokens[i]);
95      Data = data;
96    }
97  }
98}
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