1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Xml;
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26 | using System.Xml.XPath;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 |
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30 | namespace HeuristicLab.Communication.Data {
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31 | public class Protocol : ItemBase, IEditable {
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32 | private string name;
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33 | public string Name {
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34 | get { return name; }
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35 | set {
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36 | name = value;
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37 | OnChanged();
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38 | }
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39 | }
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40 | private IList<ProtocolState> states;
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41 | public IList<ProtocolState> States {
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42 | get { return states; }
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43 | set {
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44 | states = value;
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45 | // if the newly assigned states list doesn't contain the currently selected initial state
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46 | if (!states.Contains(initialState))
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47 | if (states.Count > 0)
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48 | initialState = states[0];
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49 | else initialState = null;
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50 | OnChanged();
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51 | }
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52 | }
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53 | private ProtocolState initialState;
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54 | public ProtocolState InitialState {
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55 | get { return initialState; }
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56 | set {
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57 | initialState = value;
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58 | OnChanged();
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59 | }
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60 | }
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61 |
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62 | public Protocol() {
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63 | name = "Unnamed protocol";
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64 | states = new List<ProtocolState>();
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65 |
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66 | ProtocolState firstState = new ProtocolState();
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67 | firstState.Name = "InitialState";
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68 | states.Add(firstState);
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69 | initialState = firstState;
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70 | }
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71 |
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72 | public override IView CreateView() {
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73 | return new ProtocolEditor(this);
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74 | }
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75 | public virtual IEditor CreateEditor() {
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76 | return new ProtocolEditor(this);
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77 | }
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78 |
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79 | #region clone & persistence
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80 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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81 | Protocol clone = new Protocol();
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82 | clonedObjects.Add(Guid, clone);
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83 | clone.Name = (string)name.Clone();
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84 | clone.States = new List<ProtocolState>(states.Count);
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85 | foreach (ProtocolState state in states)
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86 | clone.States.Add((ProtocolState)state.Clone(clonedObjects));
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87 | // iterate through the states and select the appropriate state in the clone
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88 | int index = states.IndexOf(initialState);
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89 | if (index >= 0) clone.InitialState = clone.States[index];
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90 | return clone;
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91 | }
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92 |
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93 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
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94 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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95 |
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96 | XmlAttribute nameAttrib = document.CreateAttribute("Name");
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97 | nameAttrib.Value = this.name;
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98 | node.Attributes.Append(nameAttrib);
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99 |
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100 | XmlNode statesNode = document.CreateNode(XmlNodeType.Element, "States", null);
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101 | foreach (ProtocolState state in states) {
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102 | XmlNode tmp = state.GetXmlNode("State", document, persistedObjects);
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103 | if (state.Equals(initialState)) {
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104 | XmlAttribute initialStateAttrib = document.CreateAttribute("InitialState");
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105 | initialStateAttrib.Value = "1";
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106 | tmp.Attributes.Append(initialStateAttrib);
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107 | }
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108 | statesNode.AppendChild(tmp);
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109 | }
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110 | node.AppendChild(statesNode);
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111 |
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112 | return node;
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113 | }
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114 |
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115 | public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
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116 | base.Populate(node, restoredObjects);
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117 | name = node.Attributes.GetNamedItem("Name").Value;
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118 |
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119 | XmlNode statesNode = node.SelectSingleNode("States");
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120 | states = new List<ProtocolState>(statesNode.ChildNodes.Count);
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121 | foreach (XmlNode childNode in statesNode.ChildNodes) {
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122 | ProtocolState tmp = new ProtocolState();
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123 | tmp.Populate(childNode, restoredObjects);
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124 | states.Add(tmp);
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125 | XmlNode initialStateNode = childNode.Attributes.GetNamedItem("InitialState");
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126 | if (initialStateNode != null && initialStateNode.Value.Equals("1")) initialState = tmp;
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127 | }
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128 | }
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129 | #endregion clone & persistence
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130 | }
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131 | }
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