[1044] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using System.Windows.Forms;
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| 26 | using HeuristicLab.PluginInfrastructure;
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| 27 | using System.Net;
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| 28 | using System.ServiceModel;
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| 29 | using HeuristicLab.CEDMA.DB.Interfaces;
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| 30 | using HeuristicLab.CEDMA.DB;
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| 31 | using System.ServiceModel.Description;
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| 32 | using System.Linq;
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| 33 | using HeuristicLab.CEDMA.Core;
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[1053] | 34 | using HeuristicLab.GP.StructureIdentification;
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| 35 | using HeuristicLab.Data;
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[1060] | 36 | using HeuristicLab.Core;
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[1044] | 37 |
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| 38 | namespace HeuristicLab.CEDMA.Server {
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[1217] | 39 | public class RandomDispatcher : DispatcherBase {
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| 40 | private Random random;
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| 41 | public RandomDispatcher(IStore store)
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| 42 | : base(store) {
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| 43 | random = new Random();
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[1044] | 44 | }
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| 45 |
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[1217] | 46 | public override Algorithm SelectAlgorithm(DataSet dataSet, int targetVariable, Algorithm[] possibleAlgorithms) {
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| 47 | return possibleAlgorithms[random.Next(possibleAlgorithms.Length)];
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[1044] | 48 | }
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| 49 |
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[1217] | 50 | public override ModelComplexity SelectComplexity(DataSet dataSet, int targetVariable, Algorithm algorithm, ModelComplexity[] possibleComplexities) {
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| 51 | return possibleComplexities[random.Next(possibleComplexities.Length)];
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[1044] | 52 | }
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| 53 |
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[1217] | 54 | public override Entity SelectDataSet(Entity[] datasets) {
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| 55 | return datasets[random.Next(datasets.Length)];
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[1060] | 56 | }
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| 57 |
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[1217] | 58 | public override int SelectTargetVariable(DataSet dataSet, int[] targetVariables) {
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| 59 | return targetVariables[random.Next(targetVariables.Length)];
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[1060] | 60 | }
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[1044] | 61 | }
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| 62 | }
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