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source: trunk/sources/HeuristicLab.CEDMA.Server/3.3/GridExecuter.cs @ 2016

Last change on this file since 2016 was 2012, checked in by gkronber, 15 years ago

Fixed a few bugs introduced with r2000. #656 (CEDMA server should handle only one data set (problem) at a time)

File size: 4.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Grid;
37using System.Diagnostics;
38using HeuristicLab.Core;
39using System.Threading;
40using HeuristicLab.Modeling;
41
42namespace HeuristicLab.CEDMA.Server {
43  public class GridExecuter : ExecuterBase {
44    private JobManager jobManager;
45    private Dictionary<WaitHandle, IAlgorithm> activeAlgorithms;
46
47    private TimeSpan StartJobInterval {
48      get { return TimeSpan.FromMilliseconds(500); }
49    }
50
51    private TimeSpan WaitForFinishedJobsTimeout {
52      get { return TimeSpan.FromMilliseconds(100); }
53    }
54
55    public GridExecuter(IDispatcher dispatcher, IStore store, string gridUrl)
56      : base(dispatcher, store) {
57      this.jobManager = new JobManager(gridUrl);
58      activeAlgorithms = new Dictionary<WaitHandle, IAlgorithm>();
59      jobManager.Reset();
60    }
61
62    protected override void StartJobs() {
63      List<WaitHandle> wh = new List<WaitHandle>();
64      Dictionary<WaitHandle, AtomicOperation> activeOperations = new Dictionary<WaitHandle, AtomicOperation>();
65      while (true) {
66        try {
67          // start new jobs as long as there are less than MaxActiveJobs
68          while (wh.Count < MaxActiveJobs) {
69            Thread.Sleep(StartJobInterval);
70            // get an execution from the dispatcher and execute in grid via job-manager
71            IAlgorithm algorithm = Dispatcher.GetNextJob();
72            if (algorithm != null) {
73              AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
74              WaitHandle opWh = jobManager.BeginExecuteOperation(algorithm.Engine.GlobalScope, op);
75              wh.Add(opWh);
76              activeOperations.Add(opWh, op);
77              lock (activeAlgorithms) {
78                activeAlgorithms.Add(opWh, algorithm);
79              }
80            }
81          }
82          // wait until any job is finished
83          WaitHandle[] whArr = wh.ToArray();
84          int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
85          if (readyHandleIndex != WaitHandle.WaitTimeout) {
86            WaitHandle readyHandle = whArr[readyHandleIndex];
87            AtomicOperation finishedOp = activeOperations[readyHandle];
88            wh.Remove(readyHandle);
89            IAlgorithm finishedAlgorithm = null;
90            lock (activeAlgorithms) {
91              finishedAlgorithm = activeAlgorithms[readyHandle];
92              activeAlgorithms.Remove(readyHandle);
93            }
94            activeOperations.Remove(readyHandle);
95            readyHandle.Close();
96            ProcessingEngine finishedEngine = null;
97            try {
98              finishedEngine = jobManager.EndExecuteOperation(finishedOp);
99            }
100            catch (Exception badEx) {
101              Trace.WriteLine("CEDMA Executer: Exception in job execution thread. " + badEx.Message);
102            }
103            if (finishedEngine != null) {
104              StoreResults(finishedAlgorithm);
105            }
106          }
107        }
108        catch (Exception ex) {
109          Trace.WriteLine("CEDMA Executer: Exception in job-management thread. " + ex.Message);
110        }
111      }
112    }
113
114    public override string[] GetJobs() {
115      lock (activeAlgorithms) {
116        string[] retVal = new string[activeAlgorithms.Count];
117        int i = 0;
118        foreach (IAlgorithm a in activeAlgorithms.Values) {
119          retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
120        }
121        return retVal;
122      }
123    }
124  }
125}
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