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source: trunk/sources/HeuristicLab.CEDMA.Server/3.3/GridExecuter.cs @ 2053

Last change on this file since 2053 was 2053, checked in by gkronber, 15 years ago

Removed lazy loading of problem data and made adds of datasets and models atomic. #656 (CEDMA server should handle only one data set (problem) at a time)

File size: 4.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Grid;
37using System.Diagnostics;
38using HeuristicLab.Core;
39using System.Threading;
40using HeuristicLab.Modeling;
41
42namespace HeuristicLab.CEDMA.Server {
43  public class GridExecuter : ExecuterBase {
44    private JobManager jobManager;
45    private Dictionary<WaitHandle, IAlgorithm> activeAlgorithms;
46
47    private TimeSpan StartJobInterval {
48      get { return TimeSpan.FromMilliseconds(500); }
49    }
50
51    private TimeSpan WaitForFinishedJobsTimeout {
52      get { return TimeSpan.FromMilliseconds(100); }
53    }
54
55    public GridExecuter(IDispatcher dispatcher, IStore store, string gridUrl)
56      : base(dispatcher, store) {
57      this.jobManager = new JobManager(gridUrl);
58      activeAlgorithms = new Dictionary<WaitHandle, IAlgorithm>();
59      jobManager.Reset();
60    }
61
62    protected override void StartJobs() {
63      List<WaitHandle> wh = new List<WaitHandle>();
64      Dictionary<WaitHandle, AtomicOperation> activeOperations = new Dictionary<WaitHandle, AtomicOperation>();
65      while (true) {
66        try {
67          // start new jobs as long as there are less than MaxActiveJobs
68          while (wh.Count < MaxActiveJobs) {
69            Thread.Sleep(StartJobInterval);
70            // get an execution from the dispatcher and execute in grid via job-manager
71            IAlgorithm algorithm = Dispatcher.GetNextJob();
72            if (algorithm != null) {
73              AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
74              WaitHandle opWh = jobManager.BeginExecuteOperation(algorithm.Engine.GlobalScope, op);
75              wh.Add(opWh);
76              activeOperations.Add(opWh, op);
77              lock (activeAlgorithms) {
78                activeAlgorithms.Add(opWh, algorithm);
79              }
80            }
81          }
82          // wait until any job is finished
83          WaitHandle[] whArr = wh.ToArray();
84          int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
85          if (readyHandleIndex != WaitHandle.WaitTimeout) {
86            WaitHandle readyHandle = whArr[readyHandleIndex];
87            AtomicOperation finishedOp = activeOperations[readyHandle];
88            wh.Remove(readyHandle);
89            IAlgorithm finishedAlgorithm = null;
90            lock (activeAlgorithms) {
91              finishedAlgorithm = activeAlgorithms[readyHandle];
92              activeAlgorithms.Remove(readyHandle);
93            }
94            activeOperations.Remove(readyHandle);
95            readyHandle.Close();
96            try {
97              ProcessingEngine finishedEngine = jobManager.EndExecuteOperation(finishedOp);
98              StoreResults(finishedAlgorithm);
99            }
100            catch (Exception badEx) {
101              Trace.WriteLine("CEDMA Executer: Exception in job execution thread. " + badEx.Message);
102            }
103          }
104        }
105        catch (Exception ex) {
106          Trace.WriteLine("CEDMA Executer: Exception in job-management thread. " + ex.Message);
107        }
108      }
109    }
110
111    public override string[] GetJobs() {
112      lock (activeAlgorithms) {
113        string[] retVal = new string[activeAlgorithms.Count];
114        int i = 0;
115        foreach (IAlgorithm a in activeAlgorithms.Values) {
116          retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
117        }
118        return retVal;
119      }
120    }
121  }
122}
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