1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.BitVector {
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29 | /// <summary>
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30 | /// Generates a new random bit vector.
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31 | /// </summary>
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32 | public class RandomBitVectorGenerator : OperatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return "Operator generating a new random bit vector."; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Initializes a new instance of <see cref="RandomBitVectorGenerator"/> with three variable infos
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40 | /// (<c>Random</c>, <c>Length</c> and <c>BitVector</c>).
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41 | /// </summary>
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42 | public RandomBitVectorGenerator() {
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43 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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44 | AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
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45 | AddVariableInfo(new VariableInfo("BitVector", "Created random bit vector", typeof(BoolArrayData), VariableKind.New));
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46 | }
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47 |
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48 | /// <summary>
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49 | /// Generates a new random bit vector with the given <paramref name="length"/>.
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50 | /// </summary>
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51 | /// <param name="random">The random number generator.</param>
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52 | /// <param name="length">The length of the bit vector.</param>
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53 | /// <returns>The newly created bit vector.</returns>
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54 | public static bool[] Apply(IRandom random, int length) {
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55 | bool[] result = new bool[length];
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56 | for (int i = 0; i < length; i++)
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57 | result[i] = random.Next() < 0.5;
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58 | return result;
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59 | }
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60 |
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61 | /// <summary>
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62 | /// Generates a new random bit vector and injects it in the given <paramref name="scope"/>.
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63 | /// </summary>
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64 | /// <param name="scope">The scope where to get the values from and where to inject the newly
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65 | /// created bit vector.</param>
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66 | /// <returns><c>null</c>.</returns>
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67 | public override IOperation Apply(IScope scope) {
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68 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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69 | int length = GetVariableValue<IntData>("Length", scope, true).Data;
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70 |
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71 | bool[] vector = Apply(random, length);
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72 | scope.AddVariable(new Variable(scope.TranslateName("BitVector"), new BoolArrayData(vector)));
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73 |
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74 | return null;
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75 | }
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76 | }
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77 | }
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