[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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[1176] | 28 | namespace HeuristicLab.BitVector {
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| 29 | /// <summary>
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| 30 | /// Generates a new random bit vector.
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| 31 | /// </summary>
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| 32 | public class RandomBitVectorGenerator : OperatorBase {
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| 33 | /// <inheritdoc select="summary"/>
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| 34 | public override string Description {
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| 35 | get { return "Operator generating a new random bit vector."; }
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| 36 | }
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[2] | 37 |
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[1176] | 38 | /// <summary>
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| 39 | /// Initializes a new instance of <see cref="RandomBitVectorGenerator"/> with three variable infos
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| 40 | /// (<c>Random</c>, <c>Length</c> and <c>BitVector</c>).
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| 41 | /// </summary>
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| 42 | public RandomBitVectorGenerator() {
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| 43 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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| 44 | AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
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| 45 | AddVariableInfo(new VariableInfo("BitVector", "Created random bit vector", typeof(BoolArrayData), VariableKind.New));
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| 46 | }
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[2] | 47 |
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[1176] | 48 | /// <summary>
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| 49 | /// Generates a new random bit vector with the given <paramref name="length"/>.
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| 50 | /// </summary>
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| 51 | /// <param name="random">The random number generator.</param>
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| 52 | /// <param name="length">The length of the bit vector.</param>
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| 53 | /// <returns>The newly created bit vector.</returns>
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| 54 | public static bool[] Apply(IRandom random, int length) {
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| 55 | bool[] result = new bool[length];
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| 56 | for (int i = 0; i < length; i++)
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| 57 | result[i] = random.Next() < 0.5;
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| 58 | return result;
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| 59 | }
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[2] | 60 |
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[1176] | 61 | /// <summary>
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| 62 | /// Generates a new random bit vector and injects it in the given <paramref name="scope"/>.
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| 63 | /// </summary>
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| 64 | /// <param name="scope">The scope where to get the values from and where to inject the newly
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| 65 | /// created bit vector.</param>
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| 66 | /// <returns><c>null</c>.</returns>
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| 67 | public override IOperation Apply(IScope scope) {
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| 68 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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| 69 | int length = GetVariableValue<IntData>("Length", scope, true).Data;
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[2] | 70 |
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[1176] | 71 | bool[] vector = Apply(random, length);
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| 72 | scope.AddVariable(new Variable(scope.TranslateName("BitVector"), new BoolArrayData(vector)));
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[2] | 73 |
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[1176] | 74 | return null;
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[2] | 75 | }
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[1176] | 76 | }
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[2] | 77 | }
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