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source: trunk/sources/HeuristicLab.BitVector/3.2/BitVectorManipulatorBase.cs @ 3580

Last change on this file since 3580 was 1529, checked in by gkronber, 16 years ago

Moved source files of plugins AdvancedOptimizationFrontEnd ... Grid into version-specific sub-folders. #576

File size: 2.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.BitVector {
29  /// <summary>
30  /// Base class for all bit vector manipulators.
31  /// </summary>
32  public abstract class BitVectorManipulatorBase : OperatorBase {
33    /// <summary>
34    /// Initializes a new instance of <see cref="BitVectorManipulatorBase"/> with two variable infos
35    /// (<c>Random</c> and <c>BitVector</c>).
36    /// </summary>
37    public BitVectorManipulatorBase() {
38      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
39      AddVariableInfo(new VariableInfo("BitVector", "Bit vector to manipulate", typeof(BoolArrayData), VariableKind.In | VariableKind.Out));
40    }
41
42    /// <summary>
43    /// Manipulates the bit vector.
44    /// </summary>
45    /// <param name="scope">The current scope whose bit vector to manipulate.</param>
46    /// <returns><c>null</c>.</returns>
47    public override IOperation Apply(IScope scope) {
48      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
49      BoolArrayData vector = GetVariableValue<BoolArrayData>("BitVector", scope, false);
50      vector.Data = Manipulate(scope, random, vector.Data);
51      return null;
52    }
53
54    /// <summary>
55    /// Manipulates the given bit <paramref name="vector"/> with the given random number generator.
56    /// </summary>
57    /// <param name="scope">The current scope.</param>
58    /// <param name="random">A random number generator.</param>
59    /// <param name="vector">The bit vector to manipulate.</param>
60    /// <returns>The manipulated bit vector.</returns>
61    protected abstract bool[] Manipulate(IScope scope, IRandom random, bool[] vector);
62  }
63}
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