[3742] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
[3682] | 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Linq;
|
---|
| 25 | using System.Text;
|
---|
| 26 | using HeuristicLab.Operators;
|
---|
| 27 | using HeuristicLab.Parameters;
|
---|
| 28 | using HeuristicLab.Encodings.RealVectorEncoding;
|
---|
| 29 | using HeuristicLab.Data;
|
---|
| 30 | using HeuristicLab.Core;
|
---|
| 31 |
|
---|
| 32 | namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
|
---|
| 33 | public class ParticleUpdater : SingleSuccessorOperator { // ParticleUpdater
|
---|
| 34 | #region Parameter properties
|
---|
| 35 |
|
---|
| 36 | public ILookupParameter<RealVector> VelocityParameter {
|
---|
| 37 | get { return (ILookupParameter<RealVector>)Parameters["Velocity"]; }
|
---|
| 38 | }
|
---|
| 39 |
|
---|
| 40 | public IParameter RandomParameter {
|
---|
| 41 | get { return (IParameter)Parameters["Random"]; }
|
---|
| 42 | }
|
---|
| 43 |
|
---|
| 44 | public ILookupParameter<RealVector> CurrentPositionParameter {
|
---|
| 45 | get { return (ILookupParameter<RealVector>)Parameters["CurrentPosition"]; }
|
---|
| 46 | }
|
---|
| 47 |
|
---|
| 48 | public ILookupParameter<RealVector> BestLocalParameter {
|
---|
| 49 | get { return (ILookupParameter<RealVector>)Parameters["BestLocal"]; }
|
---|
| 50 | }
|
---|
| 51 |
|
---|
| 52 | public ILookupParameter<RealVector> BestGlobalParameter {
|
---|
| 53 | get { return (ILookupParameter<RealVector>)Parameters["BestGlobal"]; }
|
---|
| 54 | }
|
---|
[3719] | 55 |
|
---|
| 56 | public ILookupParameter<DoubleMatrix> BoundsParameter {
|
---|
| 57 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
|
---|
| 58 | }
|
---|
[3682] | 59 | #endregion
|
---|
| 60 |
|
---|
| 61 | public ParticleUpdater()
|
---|
| 62 | : base() {
|
---|
| 63 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator (to generate alpha an beta)."));
|
---|
| 64 | Parameters.Add(new LookupParameter<RealVector>("Velocity", "The velocity vector to update."));
|
---|
| 65 | Parameters.Add(new LookupParameter<RealVector>("CurrentPosition", "Current position"));
|
---|
| 66 | Parameters.Add(new LookupParameter<RealVector>("BestLocal", "Best local position"));
|
---|
| 67 | Parameters.Add(new LookupParameter<RealVector>("BestGlobal", "Best global position"));
|
---|
[3719] | 68 | Parameters.Add(new LookupParameter<DoubleMatrix>("Bounds", "The lower and upper bounds for each dimension of the position vector."));
|
---|
[3682] | 69 | }
|
---|
| 70 |
|
---|
| 71 | public override IOperation Apply() {
|
---|
| 72 | double alpha = ((IRandom)RandomParameter.ActualValue).NextDouble();
|
---|
| 73 | double beta = ((IRandom)RandomParameter.ActualValue).NextDouble();
|
---|
| 74 | RealVector velocity = (RealVector) VelocityParameter.ActualValue;
|
---|
| 75 | for (int i = 0; i < velocity.Length; i++) {
|
---|
| 76 | velocity[i] = velocity[i] + alpha * (BestLocalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]) + beta * (BestGlobalParameter.ActualValue[i] - CurrentPositionParameter.ActualValue[i]);
|
---|
| 77 | }
|
---|
| 78 | VelocityParameter.ActualValue = velocity;
|
---|
| 79 | for (int i = 0; i < CurrentPositionParameter.ActualValue.Length; i++) {
|
---|
| 80 | CurrentPositionParameter.ActualValue[i] = CurrentPositionParameter.ActualValue[i] + VelocityParameter.ActualValue[i];
|
---|
[3719] | 81 | if (CurrentPositionParameter.ActualValue[i] < BoundsParameter.ActualValue[0,0]) {
|
---|
| 82 | CurrentPositionParameter.ActualValue[i] = BoundsParameter.ActualValue[0, 0];
|
---|
| 83 | } else if (CurrentPositionParameter.ActualValue[i] > BoundsParameter.ActualValue[0,1]) {
|
---|
| 84 | CurrentPositionParameter.ActualValue[i] = BoundsParameter.ActualValue[0, 1];
|
---|
| 85 | }
|
---|
[3682] | 86 | }
|
---|
| 87 | return base.Apply();
|
---|
| 88 | }
|
---|
| 89 |
|
---|
| 90 | public override bool CanChangeName {
|
---|
| 91 | get { return false; }
|
---|
| 92 | }
|
---|
| 93 | }
|
---|
| 94 | }
|
---|